Why It Works: Dragon Maid’s Yamada Touch, Part One

Today I’ve got the first of a two-parter all about Naoko Yamada’s recent episode of Dragon Maid. This one offered me the chance to do something I love doing, but only infrequently get a chance to – breaking down a massive number of visual choices made for one specific scene, exploring how all of them facilitate the sequence’s dramatic intent. Not all shows or episodes reward that kind of close look, but Yamada’s stuff and Kyoto Animation’s work in general do it all the time. Good anime are fun to talk about!

Why It Works: Dragon Maid’s Yamada Touch, Part One

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