Why It Works: The World is the Game: Designing Worlds After Breath of the Wild

For this actual week’s Why It Works post, I ended up writing an article I’ve been meaning to write for years, and gushing a whole lot about how Breath of the Wild fundamentally changed open world game design. We’re already seeing a variety of new games that move the genre away from the prevailing Ubisoft model, and I could not be happier about it. Let’s get to it!

The World is the Game: Designing Worlds After Breath of the Wild

Breath of the Wild