Spring 2024 – Week 4 in Review

Hello folks, and welcome back to Wrong Every Time. It’s been another productive week on my end, as I’ve reduced my outstanding Current Projects to less than a dozen essays and other features, with my article buffer now encompassing more than a month’s worth of drafts. I’ve matched that productivity with a fair portion of off-the-books anime viewing, as we munched through more of Gundam’s supplementary Universal Century projects, as well as anime films both venerable and vestigial. Having watched so many of the early Toei films, I’m now looking to round out my ‘80s animation education, while also likely taking a break from Gundam to watch some other outstanding series; I haven’t quite decided yet, but Nadia, Mononoke, VOTOMS, and Moribito are all high on my list. Anyway, I’ll catch you all up on that when I get to it, but for now let’s break down my latest animated escapades!

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Neon Genesis Evangelion – Episode 18

We begin on an ominous cold open, as Unit 03 is transported from the remains of the US base to Japan, a grim specter lurking within the clouds. The Eva units have never felt exactly comforting; in fact, our very first image of Unit 01 comes as a terrible shock, a monster that our young Shinji is somehow supposed to bend to his will. The arrival of a giant robot, particularly one with a young human pilot, has traditionally been a moment imbued with optimism and excitement, the moment our proud technology rises to rally against the chaotic forces of the universe. But while the angels are certainly ominous in their own unknowable way, the Eva units are clearly monsters, creatures with cold eyes and cruel teeth and uncertain wills of their own.

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The 100 Girlfriends Who Really, Really, Really, Really, REALLY Love You – Episode 4

Hello folks, and welcome back to Wrong Every Time. Today I figured we’d take a stroll back to the land of 100 Girlfriends, and see what fresh shenanigans are brewing with Rentaro and his swiftly expanding harem. Our last offered an efficient romance and a preposterously adorable new heroine, as the quiet librarian Shizuka found herself bowled over by Rentaro’s manifold charms. And why not? The dude has clearly got plenty more love to give, as demonstrated through his gallant efforts to allay Shizuka’s troubles with communication.

Rentaro’s commitment to aiding Shizuka seems to point towards a larger theme of the text: his dedication to loving these girlfriends for who they are, and aiding them in their struggles without attempting to fundamentally change them. He is embodying the philosophy of a loving and considerate partner, and though the whole 100 Girlfriends thing makes this all seem a tad farcical, I’m nonetheless beginning to see why folks consider this such an unexpectedly wholesome narrative. Let’s see what new theatrics await for Rentaro and his destined lovers!

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Call of the Night – Episode 3

Hello folks, and welcome back to Wrong Every Time. Today I figured we’d take a walk on the wild side, and step out into the alluring darkness of Call of the Night. Though frankly, while calling this show’s drama the “wild side” would undoubtedly flatter Nazuna, the show has in truth been pretty chaste so far, more concerned with the universal transgressive thrill of claiming adolescent independence than anything specifically ominous or vampiric. Nazuna attempts to play it cool, but she’s truthfully as naive as her new companion Ko, just as nervous about romance, just as eager to play games with transceivers. The show has been closer to “Skip and Loafer for Insomniacs” than any sort of ominous dark fantasy, and that suits me just fine; I always enjoy spending time with well-realized and charmingly inept characters, and the bond between Nazuna and Ko already feels convincingly precious to both of them. Let’s see how Ko’s transceiver-bearing classmate complicates things, as we once more answer the Call of the Night!

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Spring 2024 – Week 3 in Review

Hello folks, and welcome on back to Wrong Every Time. This week I come to you in a state of shame and disgrace, as I have to admit I mostly sorta liked an Uwe Boll movie. I know, one of the chief cinematic punching bags of the ‘00s actually entertained me – although truly, my increasing appreciation of his oeuvre can likely be ascribed as much to the ensuing degradation of Hollywood action movies as to the quality of Boll’s own films. The era of full greenscreen has essentially destroyed Hollywood’s capacity to create an action movie, and the streamers are if anything even worse – films like Jungle Cruise, Red Notice, and The Grey Man all testify to the death of the traditional action vehicle. Anyway, that aside, I’ve mostly been enjoying the fresh spring air while channeling my natural instincts into the anxiety attacks of my poor goblin cleric, which has been an altogether liberating experience. Let’s burn down the week’s features in the latest Week in Review!

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The Flying Phantom Ship

Hello folks, and welcome back to Wrong Every Time. Today I am thrilled to announce we are returning to the venerable archives of Toei Doga, this time exploring the 1969 feature Flying Phantom Ship. By the end of the ‘60s, the methods of film production had already changed significantly within the young animation studio; from the humble beginnings of Hakujaden being key animated largely by two artists, the Toei team had expanded to the point where they were generally producing two animated films at the same time.

This means we sadly won’t see Yasuji Mori’s hand on Flying Phantom Ship, but never fear – we’ve got Hayao Miyazaki here to console us, who was apparently responsible for designing and animating this film’s giant robot. Miyazaki is here accompanied by a battery of Toei mainstays, from original veterans like Reiko Okuyama to key Puss ‘n Boots collaborators like Sadao Kikuchi. Additionally, animation director Yoichi Kotabe is a legend even setting aside his Toei Doga work; he’d follow Miyazaki from Toei to first Heidi, where he’d serve as character designer and animation director, and then onward to Nausicaa, before “settling down” to become the animation supervisor of decades worth of Pokémon cartoons. The further we travel through Toei Doga’s catalog, the more obvious its creators’ various post-Toei adventures become – but for now, let’s savor the pleasure of seeing all of them in one place, as we journey through one more classic!

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Trigun Stampede – Episode 1

Hello folks, and welcome back to Wrong Every Time. Today we’re embarking on a brand new adventure, although technically it’s a refurbished rendition of a beloved ‘90s classic. Yep, we’re checking out Trigun Stampede, and seeing what those talented folks over at Studio Orange have cooked up for our boy Vash.

I’ll admit, I don’t have the most extensive experience with Trigun. I caught snippets of it back on Adult Swim when I was first falling in love with FLCL and Cowboy Bebop, but Trigun’s comedy didn’t quite seem like my thing, and I never saw enough to get a grip on its universe. Obviously “cowboys in space” has proven itself a robust genre niche, and my experience with Blood Blockade Battlefront has more than demonstrated mangaka Yasuhiro Nightow’s creative abilities, so I’m looking forward to examining the story with fresh eyes.

Beyond the source material, I’m also intrigued to see how Studio Orange realizes Nightow’s world. I always associated Trigun with an aesthetic of dust and grime that seems inherently hostile to CG recreation, but Orange’s team have impressed me at every turn, and director Kenji Muto seems like an excellent match for a rip-roaring adventure. A resume comprising Rage of Bahamut, Garo, Punchline, and Land of the Lustrous is basically an ideal education for Trigun; I can see why he was picked for this project, and look forward to admiring the result. Let’s get to it!

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Spy x Family – Episode 30

Hello folks, and welcome back to Wrong Every Time. Today we’re gonna be hopping back over to Spy x Family and checking in on those wacky Forgers, because goddamnit, I’m in the mood for a cheerful and very silly time. Our last sojourn was classic Spy x Family all over, as Anya waged war for The Cookies That Make You Smarter while Yor assisted in a preposterous cat-hunting expedition. Not exactly the most revelatory adventures, but nonetheless vintage Spy x Family, making innovative use of Anya’s telepathy and Yor’s agility to add a flourish of insanity to their everyday lives.

As for what’s to come, it appears we’re now in for a Yor-focused multi-episode arc of some kind, which sounds perfect to me. Yor has always been the weakest link in Spy x Family’s main cast, due primarily to two main factors. First, she lacks the multifaceted motivation of someone like Loid; his internal battle between pragmatic, “greater good”-focused spy training and increasing prioritization of individual children gives him both a compelling origin story and a clear evolutionary path, and Yor learning to forgive herself for her “failings” as a mother can’t really compete with that. Secondly, her active characterization tends to frame her as a total ditz, making it difficult for her to learn, grow, or express complex feelings about her various escapades. These might seem like serious detriments, but in truth, the line between insufficient and satisfying characterization in a dedicated comedy like Spy x Family is pretty thin, and one good arc with her would go a long way towards resolving her scripting issues. Let’s see if this new arc can manage it as we return to Spy x Family!

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Spring 2024 – Week 2 in Review

Hello folks, and welcome on back to Wrong Every Time. It seems like spring is actually getting off its ass and into some sort of motion at this point, as we’ve finally escaped the chills and showers of early April. I’m thus looking forward to sneaking in a run sometime this afternoon, but in the meantime I’m happy to report that both our film viewings and tabletop adventures are proceeding smoothly.

I’m attempting to maintain a somewhat tricky balance in our current campaign, as I’m both the most comfortable speaking entirely in-character, but also aware of my necessity as a player who actually pushes the party towards their next objectives, rather than simply riffing or waiting for something to happen. As such, I need to be mindful of making sure neither my characterization nor mechanical prodding becomes too overbearing; I’m leading from the back here, but working to make sure Tilly (my nervous goblin cleric) doesn’t overwhelm either the personalities or agency of my allies. D&D is often a process of attempting to construct a coherent fantasy drama out of potentially incompatible base materials, but with a full campaign as DM at my back, I’m doing whatever I can to make sure this one succeeds, and that we collectively embrace a greater degree of in-character drama than ever before. Also, films! Let’s get to those!

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Goodnight, Punpun – Volume 3

Goodnight Punpun’s third volume begins and ends in resignation. Its front cover largely defines the drama to come: Punpun lost in a bustling crowd, just one (admittedly bird-like) face among many. In elementary school, Punpun marveled at the infinite wonder of the universe, thinking there might be a destined place for him out among the stars. In middle school, he grappled with a hyper-awareness of his own feelings, lost in the sordid anxiety of first self-consciousness. He was lonely, but he was distinct. Now he doesn’t feel like anyone at all.

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