What Defines a Work as Mature?

Question:

What makes a show “mature” or “for adults?” I see people throw these terms around in a condescending way, saying that shows like Steins;Gate or Madoka are inferior to shows like Monster because they’re aimed at teenagers. Are there any actual guidelines or metrics here?

Continue reading

Fundamental Biases and Art Evaluation

Management: This one was a really excellent question, and this topic is definitely something that critics need to be more willing to engage with and admit toHopefully this little confession won’t invalidate all my future criticism or anything.

You’ve previously talked about the distinction between personal enjoyment and artistic evaluation, and how what you like isn’t necessarily the most artistically impressive anime. Could you talk a bit about any fundamental biases you’ve noticed in your own anime appreciation/evaluation?

Oh, I’ve got a ton, in both the positive and negative directions.

On the positive side, I’ll definitely slant towards introspective and character-focused works over narrative or theme-based ones, though obviously this can change based on my perception of how well they accomplish what they try to do (Madoka’s all narrative and theme, and I absolutely love it). It generally goes Character->Theme->Narrative for me. I’m also a sucker for great or even decently well-articulated romance, and can follow one well-written and intriguing character through a generally mediocre show. I think pretty much the only things Ano Natsu had going for it were okay dialogue and decent chemistry between the main romantic pair, and that was all I needed to finish it. I also highly value snappy dialogue, and interesting narrative or pacing tricks and experiments (like the mini-arcs Gargantia builds out of various thematic points). I also really like imperfect shows that reveal a very distinctive creative vision, or, at the opposite end, shows that reveal a great mastery of storytelling craft fundamentals.

On the negative end, I could not care much less about setting and worldbuilding – they’re close to irrelevant to the way I evaluate art, and while I prefer a nice background world to a generic one, either way it’s window dressing for me. A character whose personality seems designed to make the audience happy, or moderate general fanservice, will rapidly sink a show for me. Leaden dialogue will sink a show even if the visual design is great and the story fairly well plotted. Narrative or dramatic cheating will often sink a show, particularly if that show wants you to invest in the reality of its world. Visual design in general is secondary to what I like about anime – again, if it’s got it, great, but it’s not what I’m there for and it won’t save a show. Sound design is also gravy – I’m in shows for characters, themes, and storytelling, and while everything outside of the writing can do great things to supplement or raise up those elements, they will pretty much always be supplementary, not central to my appreciation. Some shows do rise above this – KyoAni, the Monogatari franchise, and recently Brain’s Base have done a great deal of their character-building and storytelling through visual cues. This I really appreciate, and would like to see more of.

That’s all I can think of at the moment, but everyone has a million of them, and it’s a really interesting topic.

Harems, Deconstructions, and Good Storytelling

Management: As per usual, questions rewritten to better map to responses.

Question:

Why do all harem anime contain casts of unbelievable characters and avoid all long-lasting drama or relationship changes like the plague? Do we need a deconstruction of this genre to make it worth anything?

Someone Else’s Answer:

We had a deconstruction. It was called School Days.

Question:

From what I’ve heard, School Days doesn’t make the harem genre make sense in the way Madoka and Evangelion do – those shows make their genre elements make sense in the context of a specific world. Couldn’t there be a harem where the characters actually make sense as people in the same way?

Bobduh:

Evangelion and Madoka work not because they’re deconstructions, but because they’re good stories that happen to have the aesthetic trappings of certain genres. The fundamental nature of harems is to be unrealistic power fantasies, making good storytelling pretty close to impossible – if you make a harem with well-written, realistic characters and relationships, it generally ceases to be a harem and becomes a romance instead

Question:

But most anime romances seem to just be love triangles, where in the end the main character abandons the actually complementary romantic choice to stick with the weird/sickly/frail girl. I haven’t seen a single romance where the main character actively pursues both girls. What makes the “fundamental nature” of this genre less storytelling-friendly than magical girls or mecha? And how about The World God Only Knows, doesn’t that kind of work in this territory already?

Bobduh:

There are a few elements to discuss here, so I’ll take them one at a time.

First, you’re making some pretty broad assumptions about romance there. They’re not all about love triangles, and the nature of the characters involved is a lot more diverse than the setup you’ve outlined.

A romance anime where the MC actively courts both females

School Days probably is what you’re looking for – it’s pretty hard to have a protagonist remain sympathetic while willfully courting multiple women. School Days plays this straight; most harems play it for laughs, because in a realistic situation it comes off the way it actually is – dickish and narcissistic. The World God Only Knows only maintains sympathy for its protagonist and works on a narrative level by combining comedy, amnesia, and the fact that his harem-acquiring is based on an unrealistic, fantastical plot contrivance that forces him to act this way. It’s also self-aware and constantly draws attention to the tropey nature of anime characters, further distancing itself from reality. This is necessary; the closer this situation veers to reality, the closer it veers towards the MC being an asshole.

Fundamental nature of genres

The way I see this is that for magical girl shows it’s “girl transforms into frilly version of self with powers to fight evil.” With mechas, it’s “boy pilots giant robot.” Both these core concepts are silly, but they don’t inherently fight against good storytelling or characterization. Meanwhile, harems are fundamentally “boy/girl is surrounded by lovers who fight for their affection.” There are a lot more hoops you have to jump through to make a premise like that valid for a meaningful story – it’s not impossible, but it’s more of an inherently problematic premise than either of the other two, and seems very difficult to justify in a way that respects all of its characters and works towards a coherent and worthwhile point. I think School Days actually does this, but it does it by saying “all these characters are insecure and dependent, the MC is emotionally dead, and this genre is a rancid pit” – it doesn’t create a distinct story using the trappings, it just attacks its own genre.

Deconstructions

I honestly just don’t find deconstructions that interesting in the abstract. I don’t need a deconstruction to tell me that boys riding giant mechs is a silly idea – like I said originally, Evangelion and Madoka work because they are less interested in tearing down their genre than they are in telling great stories and saying meaningful things using some of the tools of those genres. To me, this is less deconstructing the genre than redeeming it – finding something meaningful to say with traditionally meaningless tools. I find School Days a lot less impressive than those works because (along with it having a much lower standard of aesthetic craft and storytelling) it never goes any further than tearing down its genre – but like I said, the harem genre is a very hard one to tell a great or meaningful story within, so perhaps that’s just the best a show can do with those raw materials.

Regarding My System of Scoring/Evaluation

Question:

In discussing Maoyuu Maou Yuusha, you talk a lot about whether a show’s ideas or themes are well-articulated. However, I consider myself a person who watches shows for characters, and want my media to be worth empathizing with on a human level. Is there room for this instinct in your cold, blackened critic’s heart?

Bobduh:

Haha, I actually consider myself the same way – most of the stories that effortlessly connect to me are the ones primarily interested in characters and relationships. For instance, Toradora and Chuunibyou are two of my very favorite shows, and they’re far more thematically simplistic than Maoyuu or Penguindrum – they’re just character stories told well. And Evangelion is my actual favorite show, because I think it explores characters more fully than anything else I’ve seen.

But I also find both the craft of storytelling and human nature in general fascinating, and this show is just very unique in its purpose and methods. For instance, in episode 8 of Maoyuu, I loved that the characters’ response to the church condemning the scholar wasn’t something like, “damn the church! How could we have foreseen this?!” or “we have to fight them,” it was: “Unfortunate. If we fight the church, we lose the people. How can we minimize the fallout of this attack?” It’s willing to make a lot of smart assumptions about human nature, and then build on those assumptions to find some really compelling truths.

Question:

Can you explain your scoring/evaluation system a bit? The numbers as they stand just don’t make sense to me – Chuunibyou a 10, CLANNAD a 3, After Story an 8, Nisemonogatari a 9, Nozo no Kanojo X a 4. What’s the system here?

Bobduh:

I actually recently changed my scoring system to make use of the numbers more effectively – anything six and up is “solid” for me, and it’s only 3 and down that I consider “bad”. You can see my current grading system in the About[1]section.

The three main things I look for in a show are: Does this show convey what it wants to in an effective way? Is what it is trying to convey meaningful or distinctive? Does the experience of this show resonate with me emotionally?

So, regarding the shows you listed…

I think Chuunibyou is not terribly ambitious, but it is very, very close to perfect in conveying its characters and story, and it struck me very strongly emotionally. It is, outside of exactly one scene in the first 11 episodes and some extremely slight pacing issues in the finale, what I’d consider a “Perfect Romantic Comedy.”

Clannad, on the other hand, I felt was incredibly ineffective as a comedy, slice of life, or romance – the side arcs murdered the pacing, the characters on the whole were thinly developed, and Jun Maeda has no subtlety in his writing, making the show veer constantly between repetitive slapstick and unearned melodrama. Plus, I found characters like Fuko and Kotomi extraordinarily problematic in their design – perhaps the VN developed them as people, but in anime format they came across as vehicles for viewer’s broken bird fantasies, which I consider one of the very worst things about anime.

In contrast to this, once After Story escapes from the side arcs, it becomes an incredibly effective and very unique look at life after education, something that is both woefully underrepresented in anime and very resonant for me personally. The episode where Tomoya is first forced to semi-interact with his abandoned daughter is honestly one of the most distinctive, effectively directed, and powerful episodes of television I’ve ever seen. But because that is just a subsection of the show (and because I feel the ending undercuts most of the drama the show has earned), it only averages out to an 8.

Nise I already posted that huge-ass analysis of[2] , but in short I think it approaches issues of perspective, self-representation, and the male gaze with incredible intelligence, and while uneven, is such a necessary art experiment that I have to strongly respect it.

Finally, I just thought Nozo no Kanojo was incredibly uneven, and while it had some very interesting ideas (particularly the rare and noteworthy focus on how weird and uncomfortable adolescent intimacy can be), it too often fell into the routines of its genre to be considered a solid work.

I’d actually love to keep talking about any of those shows, since you picked a set of examples that I find extremely interesting as artistic works, even though I personally enjoyed or respected some more than others. There’s something interesting in virtually every show – I pretty much never regret having watched something.

Question:

In that case, would you agree that there’s a fair amount of personal passion in your rating system? Also, would you say the quite harsh scores you give to certain shows (Another, OreImo) is more reflective on your selective process of watching anime than their objective quality?

Bobduh:

I actually do try to keep the passion to a minimum, and restrict it to corner cases like the one you mentioned. For instance, I really do think Chuunibyou is more or less a flawless execution of a classic concept, but I’d have to admit that my own preference for romance and character-based shows might knock that one to a 10 over something like, say, Baccano. But I don’t think it’s all that unfair to say shows that strive for deeper meanings or strong emotional resonance are “aiming higher” than pure adventures or comedies – and normally, adventures and comedies are largely improved by the addition of these elements.

I also sometimes use my emotional reaction as a counterweight to my critical assessment of a show – for instance, logically I considered Ano Hana emotionally manipulative and awkwardly constructed, but because I actually did have an emotional reaction to the finale, I figured it was at least partially effective. Obviously the distance between my personal preferences/emotional touchstones and my critical assessments will always result in disconnects, but I try to be aware of it and only use the emotional response as a tool and sounding board, not a general metric.

My previous scoring system was a lot closer to the classic “5 is a failing grade” system – almost everything on my list was 7 or higher, and my grading system was basically 7 = decently flawed but I enjoyed it more than I didn’t, 8 and up are things I’d actively recommend. But I figured copying the classic grading system wasn’t really that valuable – if everything below 6 is just “so bad it’s not worth watching,” why shouldn’t I condense that category? It seemed more useful to stratify degrees of flawed but interesting shows than degrees of terribleness – for the lower shows, I figure “Just plain bad,” “Tooth-grindingly terrible,” and “Literally offensive to my values as a human being” should suffice.

The shows you mentioned kind of betray my own view of the anime medium – that is, I appreciate it and critique it primarily as a narrative, message-based, or character-focused art form, and not a visual one. I mean, I do love great visuals, and when they work in service of a show it’s incredible (Madoka and Hyouka represent two ways visuals can really contribute to themes, characters, and narrative, for example, and Redline works so well because all the narrative elements work in service of the fantastic visuals), but I won’t have mercy on a show just because it has polished production. OreImo might be very competent in its design and animation, but because I find its messages actually offensive and likely developmentally hurtful to its intended audience, I probably couldn’t personally like or critically respect it any less even if it were less competently produced.

Thoughts on Formulaic Storytelling and Critiquing Entertainment

Management: This discussion was prompted by the creator of this blog post reflecting on the role repetition plays in enabling climactic and satisfying reversals in storytelling, and how our repetition-bred expectations can lead to more resonant moments in media. It’s a great article and a fascinating subject, and I only begin to explore the artistic implications here.

Question:

Do you consider the formulaic structure so much anime adopts a problem for you?

Bobduh:

I really like the point your article raises, about formula-breaking moments containing that much more power and significance by virtue of how established those formulas were prior to that point. The problem as I see it is that those moments don’t actually validate all the formulaic stuff that came before – sure, they lend it added significance, but they don’t make it in and of itself worthwhile or artistically interesting. I don’t know if there are any easy answers here, either… hm… let me cover some other facets of this, and then I’ll try to loop back around to that.

Alright, first, I do think formula does in fact have a place in certain works. It’s generally not that compatible with tight storytelling/character-building/thematic explorations, but not all shows are about those things, or need to be – for example, I think Madhouse’s Hunter x Hunter reboot is just a very fun exploration of the shonen genre, and most of the arcs follow semi-typical shonen structures, but the show is meant pretty specifically just to entertain. Well-crafted popcorn can be its own reward, and I think formula can be used to great effect there.

But regarding shows that actually want to say something, or develop characters with emotional resonance? There, I think it’s much more difficult to argue for formula, but there are still examples that kind of ride the borderline. For example, I think Cowboy Bebop is a great show that articulates a classic but still solid theme about the difficulty of rising above your past self and redefining/rebuilding yourself, but I also think it uses formula to great effect – many of the episodes are just “bounty-of-the-week” adventures, but they work very well as independent storytelling vignettes, and they contribute both to the mood/world-building as well as the slow-building empathy the audience is meant to feel for the emotionally distant/reserved protagonists. And many great shows are built almost entirely of similar thematically related vignettes (Kino’s Journey), and many other shows use a series of utterly unconnected and similarly structured conflicts to slowly build a mood and set of characters for the underlying story (Hyouka). There are endless examples of degrees of this, and frankly, the fact that anime is an episodic medium means that for most shows, the mere necessity of an initial conflict, rising tension, and resolution each episode will result in a number of semi-similar structures. This is just how storytelling works in mediums like this.

But I think your point was treading on more difficult ground – if the formulaic structure is useful purely because it provides a structure that can create suspense and surprise if deviated from. Honestly, within a single work, I don’t think this leads to incredibly successful art – it might lead to great moments, but as I said at the beginning, the subversion doesn’t retroactively grant all the prior material meaning, character, and distinction if it didn’t have those things to start.

However, I do think the meta-narrative trick of subverting expectations with the entire scope of a work can be effective and lead to consistent artwork, as long as that work is internally consistent. This is where I think shows like Eva and Madoka fall – even if part of their power comes from changing what came before, all the parts of those shows are solid on their own merits, and in fact the first few episodes of each provide some of that original context (though obviously well-written and tonally/thematically consistent with the later parts) to provide a portion of that dramatic turn even for people not well-versed in the relevant genres. Most of what makes these shows good is not their deconstructive or genre-defying nature anyway – it’s the fact that they’re well-written and well-produced stories with a lot of good inherent ideas, regardless of their position within an artistic tradition.

Incidentally, I think another interesting example of a similar effect is Aku no Hana – I don’t think it would come off nearly as effectively if audiences were used to rotoscoping, and that the art style intentionally serves to unbalance viewer expectations. But again, I think that art choice also results in a mood that works in that show’s favor outside of medium-conditioned viewer expectations, which makes this another example of “it works partially because of this expectation-subverting trick, but it also just plain works.”

Question:

Management: I’m rewriting this question so my response makes any goddamn sense – it wasn’t even really a question initially, but the subject is so interesting that I kind of went off on it regardless.

I think there may be differences in our standards of evaluation. I look for anime to succeed first and foremost as entertainment – and that moment of unexpected subversion results in great entertainment for me, regardless of whether it succeeds as “high art.” Also, you’ve covered a variety of ways formula can affect anime, but isn’t the phenomenon I’m referring to with Mazinger a little different from the craft arguments you’ve put forth?

Bobduh:

I don’t really mean to deny or demean the role of entertainment in media, I just feel that even (in fact, sometimes especially) shows that exist primarily to entertain still work within structures that can be examined and discussed – they have “goals” just like any message-oriented art, those goals are just different. For example, I think Redline is a pretty perfect piece of entertainment and nothing more, but it’s far from a stupid work – it displays an incredibly high degree of craft through its mastery of propulsive storytelling structure and economy of characterization/dialogue. Its “goal” is to entertain, but it entertains by doing what it does very intelligently and well. I don’t think saying “this work is just meant to be entertaining and nothing more” means it’s not useful or interesting to critically examine that work – it might not have deep themes to discuss, but storytelling is an art form worthy of discussion even if you disregard “message” works. So when I talk about whether a work is “successful” or not (I also don’t really like the high art/low art divide, and don’t find it all that meaningful), I’m mainly talking about whether I think it did the best job it could to succeed in its own goals, be they tell a taut and entertaining story or illuminate the nature of the universe or whatever.

But your point about entertainment being a relative value is a sound one. As much as I believe there are definite ways mastery and execution of craft can be close to objectively measured, art’s effect on the viewer, and what specific elements that viewer responds to, will always be a subjective, personal thing. It’s always good to keep that in mind.

I also agree that the specific situation your article describes is different and distinctive from the ones I’ve been discussing. There’s something more fundamentally shocking there, something that really seems difficult to quantify according to classic storytelling models… if I understand the kind of series Mazinger is, it seems like it conditions you to love these characters in the context of one entire genre over years, and then flips the table on you. That’s not just deconstructing a preexisting genre – that’s changing the stakes of a world you’re already emotionally invested in. The only example of that kind of thing which immediately comes to mind for me is Clannad, which is basically one story and genre of anime for 35 episodes, then abruptly shifts to another story and genre of anime, while keeping the characters you’ve already associated with the first mode. The thing is, I don’t think Clannad actually works in the way I talk about things “working,” because, well, first the writing is just not very good, but more fundamentally because the kinds of repetition that characterize the early arcs are not the correct kind of repetition for the emotional turn it’s hoping to provoke – they reflect more on tangential side characters, and their emotional stakes are not tied tightly enough to the actual protagonists, at least not often enough.

But if a story did do that… if it used the kind of repetition I mentioned Bebop or Hyouka employing for many episodes, and then veered into a turn in the way Clannad or Mazinger does…

Yeah, I think there’s a whole goddamn lot of resonant storytelling potential there.

Damn, now I’m getting all kinds of crazy ideas…

Thoughts on Art Appreciation, Anime Culture, and the State of the Medium

Question:

How do you think anime and manga have affected your view of Japan and its culture/people?

Bobduh:

It hasn’t really influenced my perspective on Japanese culture, because most anime don’t try to be realistic, the ones that do tend to paint Japan as a nation of people just like any other (with some cultural quirks, obviously), and anime is generally not created to cater to the sensibilities of the “average Japanese person,” if such a thing can described of any person of any nationality (it can’t).

What it has done is give me a pretty solidly negative impression of the relevant, anime-watching market. But again, that’s still not a monolithic group.

Question:

Can you you elaborate on your negative impression of the anime market? I’m curious because I always see you give pretty insightful analyses of anime in general.

Management: I promise, I would have rephrased this question to be more neutral if my own response didn’t actually address the choice of words – and I think the tone of my response is kind of critical to keeping these discussions civil, so I’m leaving it as it was originally written

Bobduh:

That’s a dangerous question, but you also flattered me, and that’s well established to be my only weakness.

Let me preface this by saying that these are all my opinions, and most of what I’m talking about are things that are frustrating for me specifically as a consumer of media who would like to see more media that appeals to my interests. They are not value judgments on anyone outside of myself, and obviously people like media for different reasons, and that’s totally fine. People find their bliss in all sorts of ways; that’s totally cool. And I’m being reductive here as well, and I admit that, and I understand people are complicated organisms. And in addition to that, I don’t personally live in Japan, so everything I’ll be talking about will be inference based on the media I’ve seen, the ways I’ve seen audiences interact with that media, and the news surrounding fandom that has reached my distant, obviously not-fully-informed ears. One more time: these are all just my opinions, based on what appeals and matters to me. Alrighty.

Well, first there are the issues that could be leveled at the general audience of virtually any medium: the audience places a heavy premium on works that don’t really challenge them, they highly value familiarity and specific, sometimes problematic, sometimes just storytelling-averse tropes, they judge shows based on a variety of surface details as opposed to their underlying quality and nature, they judge all shows within similar frameworks of their own media desires, and will condemn or simply not engage with shows that have goals and ideas outside of their specific avenues of appreciation…

But as I said, that’s pretty much every medium. Anime seems to combine this with a few distinct and in my opinion negative additions: a pervasive acceptance of and even desire for sexist works, a particularly virulent desire for catering to their specific media and cultural preferences (Sakurasou getting attacked for containing a Korean meal, of all things), a predilection for “untroubled worlds” that don’t reflect any aspect of real experience and are generally storytelling and meaning-averse, a strange conflation of their media preferences and actually real-world identity and opinions (which is fine in moderation, but that’s not what I’m referring to here – and when you combine this with that fetishizing of “untroubled worlds” that don’t reflect reality you get things like the Aya Hirano slut-shaming scandal or the general idea of “idol purity” as something to be valued), and a related near-idolizing of various elements of their media (Love Plus vacation experiences, etc). Basically it seems like a portion of the audience’s attitudes and the industry’s need to cater to those attitudes to survive creates some kind of media obsession feedback loop that strikes me as socially limiting and also predisposed to result in awkward, artistically uninteresting media (which brings us back around to this being a problem primarily because I’m mad not enough people like what I like to dictate the majority of what gets produced, not because people don’t have the right to be who they are and like what they like, which they obviously do).

Question: 

It seems like you’re implying that anime will only continue on a downward spiral due to continuous re-enforcement of what you view as negative tropes (although I say “what you view as,” I’m pretty sure 90% would also regard those same tropes as negative). Think there’s any realistic way the current models can change?

Bobduh:

I honestly don’t think the situation is quite as dire as my post possibly implies – in fact, although many shows do seem to reflect the things I bring up, I’d say we’re actually entering/living within a period of relative artistic vitality.

Many people complain of desiring a return to anime’s “good old days” of the late 90s/early 00’s – perhaps there is something to this, but I personally I think this is partly nostalgia infusing old shows with merit they didn’t actually possess, partly a compression of the greatest hits of a ten year period and disregarding of the actual “average show” of that period, and partly a fact that the mainstream entertainment back then just catered to a different audience – the action and adventure shows that came across as more popular then weren’t necessarily “better” than the current trends (less psychologically questionable might be a decent argument, though), they were just different trends that appealed to different people.

It seems to me that, although the anime-culture trends I’ve referred to aren’t really positive ones, there’s actually a greater variety of solid works coming out these days, and certain studios are taking creative risks, whether they end up being rewarded or not. And there’s a whole gallery of talented and creative writers and directors who are being given a great amount of artistic free reign in spite of any ostensible market trends. The market also seems to be growing – charts like this one seem to imply more people are buying anime in Japan in general, which can only be good for the diversity of productions. And though obviously some people could happily watch shows catering towards the market I was describing forever, I think the law of diminishing returns applies here, and most of the audience will move on towards the next big thing soon enough. Regardless, it seems like there’s still room for shows to make at least reasonable profits without bowing to any perceived fandom needs.

Most things in most mediums will not be that artistically profound or interesting, and I don’t think anime’s entering any kind of death spiral in that regard. I just think some mainstream views within anime culture/fandom are pretty problematic in a very specific way, and that appeals to those attitudes tend to be reflected in too many works.