Kuuchuu Buranko – Episode 4

Alright, let’s check back in with Kuuchuu Buranko. Where we last left off, Kuuchuu Buranko/Trapeze was very slowly shaping itself into a relatively watchable show. Unfortunately, Trapeze just isn’t there yet – outside of its wild stylistic digressions, the narrative substance of these episodes is just totally unsatisfying. Its characters are simplistic, its stories aren’t engaging, and its solutions to all of its heroes’ problems don’t make any sense. There is just nothing to draw from this show in an emotional or intellectual sense, outside of how it uses mixed media to… well, use mixed media? Even there, its juxtaposition of various different realities within a single frame doesn’t often lead to any larger dramatic effect beyond “this looks weird” or “this is disorienting” or “this color scheme sure isn’t attractive.” The show reminds me of Mind Game or the first isolated episode of Kyousogiga – visual noise, experimentation seemingly designed only to prompt more focused creators to say “ah, I can see how that could be used in an actual narrative.”

I suppose this takeaway just reflects the fact that I don’t really come to anime, or media in general, for experimentation for its own sake. I love creative shows, but I see experimentation like this as a tool, not a goal – unique images are nice, but if they’re not being used to bolster some meaningful dramatic effect, they’re probably not going to impress me. Concrete Revolutio’s divergent character art echoed its nature as a hero history pastiche that emphasized what a living part of our world heroes are. The Tatami Galaxy brought us into the kaleidoscopic mind of its protagonist, letting us see the world he saw, brimming with possibility. Trapeze hasn’t really reached that point yet, but I suppose we’re still relatively early in the series. Let’s check out episode four!

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Kuuchuu Buranko – Episode 3

Let’s dive into the third episode of Kuuchuu Buranko! My relationship with this show is still a somewhat unsteady one, a fact that’s at least partially due to the show’s incredibly loud, garish color palette. A loud color scheme can certainly work for a show (see Kyousogiga, or even Nakamura’s own Gatchaman Crowds), but this show’s combination of abrasive neons seems designed to clash, and the integration of traditional animation and various other visual styles is a tough pill to swallow. Fortunately, the show’s second episode was able to direct all that visual madness towards a story that actually derived some benefit from it, even if the writing is still pretty so-so. There’s certainly a potentially fascinating show here, so I hope the stories continue to improve and the visual experimentation continues to find greater dramatic purpose. Let’s see what episode three brings!

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Kuuchuu Buranko – Episode 2

Let’s get back to Kuuchuu Buranko! My experience with this show’s first episode was… messy. It felt like the show was embracing mixed-media visual experimentation purely for the sake of experimentation, and not in a way that facilitated any of its dramatic goals. On top of that, the show’s approach to mixed media, and its overall visual design, were just kinda ugly on the whole. “Garish” would be the generous description – the show’s incredibly loud mixture of colors and styles felt like a continuous assault on the eyes, meaning the choices that seemed to exist purely for their own visual sake didn’t even really result in a satisfying visual result. The episode felt like the results of giving a young visionary with plenty of ideas but not the most sense a blank check, which may well have been how this show started.

That said, the premiere also had to spend some time setting up its overall premise, which cut into the time that could be dedicated to instilling its narrative with some dramatic weight. If Kuuchuu Buranko can apply its wild stylistic digressions to a story with some real emotional heft to it, we might actually have a reasonable show here. Let’s see if episode two fits the bill!

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Kuuchuu Buranko – Episode 1

Alright, let’s start on an entirely new project! Today we’ll be exploring the first episode of Kuuchuu Buranko, also known as Trapeze. I’ve never watched any of Trapeze before, but I do know it’s an original project by Kenji Nakamura, he of Gatchaman Crowds/Mononoke/Tsuritama fame. I also know it’s focused on some sort of clinic where people go to get their life sorted out, that the central doctor is a little girl in a ridiculous bear costume, and that it’s possibly Nakamura’s most visually experimental work, incorporating live action footage and dramatic style digressions and all manner of other weird tricks. My own experience with Nakamura has been limited to Gatchaman Crowds, which was certainly visually compelling, but more noteworthy for its piercing exploration of modern society. That show’s political laser focus makes me assume this show will be using its episodic cases to poke at society in different ways, but I won’t know until I watch. Let’s get right to it!

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