Sword Art Online – Episode 25

You know, it’s at times like this that I think it’s most important for all of us to remember not to jump to conclusions. I know you want to. I know I want to. And it’d certainly be easy! Over time, as these episodes have stretched on, I’ve given snide little asides and mini-sermons on what I think of the underlying philosophy of this show. How it plays into perverse, naive ideas of meritocracy popular among gamers or outsiders in general. How it doesn’t really seem to understand human beings on more than a superficial, “man-creatures do this” level. How it seems to like violence just maybe a little bit too much. And it’d be easy to extrapolate from this that, say, all gamers are psychopaths who dream only of murder. Or that videogames are popular because they provide the killing fields these bloodlust-crazed time bombs so desperately desire. Or that Sword Art Online represents an idealized view of the world written from the perspective of a person who knows he deserves to rule, scorns those who currently thwart him in the cruel outer world, and longs for the day when he will bring swift and long-awaited justice in the form of righteous, delicious, endless acts of brutal, merciless violence.

But let’s not jump to conclusions.

I could be frank, though!

Should I be frank?

Alright, let’s level for just a brief moment here.

(And before we begin, let me make it clear that I am not talking about “all gamers,” that my statements come from a position of extreme investment in the medium, that everyone I know and am friends with plays videogames, and that I will probably be playing some Soul Calibur tonight or hopefully New Super Mario Bros if I can convince my housemate to let me use his system)

If you read these posts, if you follow my twitter, if you’ve visited my ask.fm, you probably know I have a, to put it charitably, “dim view” of the gaming community at large. I don’t think this is because videogames turn people into monsters, although I’ll get to that in a moment. I think it’s because videogames are what they are.

They’re alternate worlds. Escapism in the form of controlled realities. They are inherently appealing to people who feel powerless, and people who feel powerless often feel the desire to exert power. They’re a specialist interest, leading to insular communities. They were traditionally the domain of boys shunned by social circumstances, leading to an ingrained undercurrent of resentment and an us-versus-them mentality. They make strict, logical sense, a comfort to people who wish the world or other people would do the same.

All of these things lead to gaming surrounding itself with a community predisposed towards some pretty negative stuff. And this is compounded by the fact that videogames are Murder Training Devices.

Alright, hopefully that got your attention, even if it’s a lie. Because it is a lie – if videogames are murder training devices, they are not particularly good ones. But it is true that our media influences us. Forms our cultural landscape. Tells us what is normal and unacceptable. Makes us feel more or feel less. And perhaps most importantly, our media helps us grow.

Which is really the biggest single problem I have with someone who dedicates their life to gaming, and one of the central problems exhibited by Sword Art Online. It’s most strongly illustrated by the villains here, but it’s evident in almost all the characters – they don’t feel like people. They seem like ideas of people, like stories received from a book or, more likely, a videogame. In order to create stories, you must engage with the world, and engagement with the world requires absorbing a variety of rich experiences and rich media. Games are, to be frank, not there yet. They are still largely toys, and cannot substitute for an engagement with the world through literature, film, and human experience. The problem with games isn’t that they are good for you or bad for you – it’s that they are nothing for you. Two hundred hours spent in Call of Duty does not teach you one single thing about why someone might be led to commit an “immoral” action. Fifty hours of mastering a specific speed run won’t give you a single insight into how people react to traumatic circumstance.

Sword Art Online is hamstrung by the fact that its author did too much research, and too little engaging with the world. He does not understand people, and so he cannot write them or empathize with them. His story is an extension of himself, and his shadow does not extend very far.

That may be the harshest thing I’ve ever said about a writer! But it’s honestly the impression I get from this work. The binary worldview, the simplistic characters, the gleeful violence – I think it all comes back to this guy just not spending enough time really trying to understand other people. And I kinda feel sorry for him, but that doesn’t mean I’m gonna go easy on his creepy little adventure.

It’s time to finish this, old friend. Let’s Sword Art Online.

Continue reading →

Sword Art Online – Episode 24

You guys are assholes. You know that, right? I get all optimistic and bright-eyed based on one half-decent episode, and the entire comment section starts friggin’ salivating. So yeah, apparently this episode’s gonna be another round on SAO’s wild rape train, or something equally horrible, and I should probably just steel myself for whatever hell awaits, but I’M NOT GONNA LET IT BE LIKE THAT. Sure, the one character whose journey I actually liked is out of the picture now. And sure, the conflict has now likely come down to the three characters who are co-responsible for everything terrible SAO has become. And SURE, Sword Art Online is always at its worst when Kirito needs to be a hero, and this problem will probably only be amplified by the fact that Snidely is such a transparently absurd cartoon villain, and Asuna will undoubtedly end up being used as more hero-fodder in some gratuitous and narratively despicable way…

Wait, where was I going with this.

Alright. Fuck it. I’m ready for this. Positivity, resilience, strength. It cannot possibly be worse than it has been. It cannot possibly be worse than it has been. It cannot possibly be worse than it has been.

Let’s Sword Art Online.

Continue reading →

Sword Art Online – Episode 23

I have now passed what I have been informed are both “the low point” and “the high point” of this second arc – The Dream of the Power Fantasy’s Waifu and The Fall of the House of Imouto respectively. If I still possessed the capacity to feel things, I assume this would generate a feeling of accomplishment – as is, much like my old friend SAO, I can only roughly approximate emotions while smiling a little too widely at the camera. However, in spite of me not really being invested in her story, I actually do like Sugu as a character, and I’m hoping the end of last week’s episode will prompt a bit more real life drama this time. Alfheim itself has been a bust, but all the stuff around it has been on a much higher level of writing and direction than Sword Art Online normally musters. Meaning that even though I’m sure this arc’s actual finale will combine everything I dislike about Kirito, Asuna, and the show itself, there’s a good chance Sugu may lend some actual poignancy to the final climb.

Or Oniichan will just give her a hug and then she’ll be back in the harem and this will just end up being one of those “I’ll let Asuna have you… FOR NOW” Anime Things and everything will well and truly be terrible.

POSITIVITY.

Continue reading →

Sword Art Online – Episode 22

I announced last episode’s post with the line “I hope you like suffering,” at which point it suddenly occurred to me that Sword Art Online is kind of more clever than it realizes. Normally “I hope you like suffering” is used to refer to shows that contain suffering – shows wherein the characters themselves actually suffer. Sword Art Online certainly has plenty of that, but what I was actually referring to was that the process of watching it is suffering. And now that I’ve realized the relationship I share with this show, I think I can almost appreciate what it’s forcing me to do. Sword Art Online is the cartoon villain of this story – Sword Art Online is punishing me, and last episode was clearly its cruelest attack yet. But as the show itself constantly demonstrates, cartoon villains only really do evil things so the hero can look awesome defeating them. And if Sword Art Online is the villain of this story, then fuck it, I’m ready to be the hero.

So thanks for being such an unrepentant, terrible dick, Sword Art Online. All this despair, all these awful narrative choices and gross abuses of your characters – they’ve all set you up as a horrible, monstrous creation, and I’m ready to look awesome striking you down.

Cue the goddamn hero music. Four episodes left, Sword Art Online. Let’s dance.

Continue reading →

Ping Pong – Episode 11

That was gorgeous, okay? Everyone’s arc concluded with poignancy and grace, Smile was able to regain his own love of the game (MY BLOOD TASTES LIKE IRON!), and the very necessary epilogue demonstrated what Ping Pong has always stressed – that ping pong is only the beginning, and the real world is waiting. I’ll be posting my final impressions of the show in a couple days, so I’d just like to dedicate this last post to highlighting a few of the beautiful little synergies that tied this finale together. As I’ve said time and again, great stories are like little gems where all the facets reflect each other, and this finale was shimmering with beautiful, endearing little reflections.

Continue reading →

Sword Art Online – Episode 21

Five episodes to go. That’s less than half a dozen. That’s shorter than FLCL. That’s barely a movie’s worth of time.

This arc has been slow, and bad, and regularly pointless, and gross in a lot of ways the first half never even threatened to be, but…

Five episodes left. That’s doable. That’s fine! And people say this is as bad as it gets, meaning once I’m through this, I can actually look forward to the next season! And those’ll be going up as it actually airs, so I don’t even have to listen to you guys chuckling to yourselves about whatever horrors are still waiting for me. We’ll get to experience it together.

Five episodes left. If we’re going by the current ratio, that means we’ve only got maybe fifteen more minutes of horrible Asuna-assault scenes to get through, IN TOTAL. And hell, she’s actually gotten out of her little cage! I doubt this show will actually let her do anything, but it might mean her next couple scenes will be relatively rape-free, at least.

How have I reached the point where I am comforting myself with sentences like that.

Alright, fuck it. Let’s make it to four episodes left. Continue reading →

Sword Art Online – Episode 20

Hello hello hello again. I hope you guys enjoyed that last one – I actually had a paragraph written up about how Kirito’s presence kind of destroys the narrative, but decided to illustrate that in a slightly different way. Hopefully that still came across! Sword Art Online is super insecure about making sure you like Kirito, and so it warps everyone else to make sure you understand he is courageous and attractive and a friend to all the woodland creatures.

That post’s format also meant I didn’t actually engage with anything that episode actually did do, but the episode did have a couple moments worth covering. Kirito’s transformation, I’m actually fine with – yeah, it’s ridiculous that he’s powerful enough to take on a dozen other characters, but if he’s going to do that, having him abuse fear and confusion is certainly more believable than having him just be that tough. And his “sometimes I just go crazy in battle” line seemed both good and bad – on the bad side, it definitely plays into his Tragic Hero cliche, but on the good side, it demonstrates the show might actually be aware of how glorifying all of Kirito’s violent exploits is kind of a weird thing to do.

The other point worth mentioning is Kirito’s final speech, about the consequences of your choices in a videogame world. The first arc more or less proposed the point that experiences in a videogame world are perfectly valid, and if it had actually successfully articulated the points its narrative constructed, it would have ended with “sharing these experiences makes them valuable, videogame or not.” That would have actually closed the book on Kirito’s inconsistently articulated loner issues while also illustrating a theme that makes real use of the setting. The first arc didn’t really do that, but that’s just a failing of the writing, not the idea. This arc seems to be continuing into a corollary of that idea – because your choices in a videogame are meaningful, those choices also reflect on you as a person back in the real world. In fact, your choices in a videogame might actually reflect your most true self, because they are the choices you make when given total freedom.

I like that! I really like that thread. I also like that it plays off what Kirito wants to believe – it’s easy for him to say this stuff, because he’s a person who deeply loves videogames and acts like a hero in videogame realities. I like that these points might be true even if he’s articulating them for selfish reasons.

Unfortunately, this is SAO, so I doubt all this stuff is going to come together. But I can still hope, at least!

Continue reading →

Ping Pong – Episode 10

Kazama has been struggling for a long, long time. Ever since the disgrace and death of his father, he’s had it drilled into him that only success matters – that only victory can bring him value or respect. He climbs a slow mountain, finding value in the pain itself. What else can he find value in? He knows victory is just a word, but it’s the only word he knows. His memories of his father are equal parts longing and fear – a desire to embrace his father’s love of life, and a fear of the waiting abyss. The death of his father has made him too afraid to fly.

Ping Pong

Continue reading →

Sword Art Online – Episode 19

I believe it started when I was twelve years old.

I’d been normal, before that – more or less. I had friends, family. Sometimes we disagreed, sometimes we fought – it was a normal childhood, full of normal relationships. People would listen to what I say, and respond based on whether they agreed or disagreed. It didn’t seem unusual. I didn’t know how precious it was.

Then it happened.

It began with the girls. When before, they’d generally just treated me with friendship, cordial distance, or dislike, now they started stuttering. Blushing as they spoke to me, or just awkwardly turning away. Telling me I was a dork, and then staring at me over their textbook, day after day after day. And it wasn’t just a few girls – not just some usual schoolyard crush. It was every female in my presence, always, forever.

Then it started with the boys. Some began laughing uproariously at anything I said, matching my every word and gesture with a “you said it, bro!” Younger boys began to preen and sulk, acting like attention-starved children. Men began to point at me in elevators, cackling wildly as I walked away. You were either with me or against me, and there wasn’t anything I could do to stop it – no matter how I acted, no matter what I said, women fell for me, boys idolized me, and men stared at me through wild eyes and steepled hands.

I don’t know how it happened. I don’t know what would make it stop. Was I being punished, somehow? Was it some kind of cruel cosmic joke?

All I know is that I am no longer one of them. They can’t help it – though I see them act like human beings among themselves, in my presence, they become slaves to their own instincts. They love me or despise me, all acted out in some sick approximation of human emotion, all entirely beyond my control. I am a monster, now. I am cursed.

I wander this simulacra of reality, haunted by simulacra of human beings. It suits me, I suppose. God or devil, I only know that I am alone.

Continue reading →

Ping Pong – Episode 9

I’ve fallen a week behind on my beloved Ping Pong, so I’ll try to keep this one quick!

This week, the first couple scenes of the episode described virtually everything ping pong has done for both Wenge and Kazama. We began with Wenge on the hilltop, in a scene that directly mirrored his first post-defeat chat with his coach. Same music, same framing, same plane in the distance. But of course, this time, everything has changed – Wenge’s comments are not based in fear on what will happen to him, but admiration for the opponent he inspired. In the distance, his teammates wait, awkwardly awaiting their chance to cheer him up. Wenge laughs at this, and apologizes to his coach – this time, it is he who must leave, to follow the path he has chosen for himself. For Wenge, defeat has opened his world, and this is reflected in the visual fundamentals of this scene – open sky, distant horizon, and friends awaiting his company.

Continue reading →