Sekai Seifuku – Episode 12

Sorry I’m so very late on this one – I decided to space out the finales of the three shows I’m writing essays for so that I’d actually have a first draft of each done before I checked out the finale of the next, and Sekai Seifuku unfortunately drew the short straw. That’s not its fault, though – of the three (Kill la Kill, Samurai Flamenco, and Sekai Seifuku), I’d say this is easily the best show, and I’m very excited to see it end. All of its ideas and characters have bounced off each other, exposed new reflections, and finally come together, and it’s looking like everything will end with the father who spurned his family and the little girl who accepted everyone into hers. A bright spot in a very lousy season, Sekai Seifuku has always maintained a great sense of wonder and magic buoyed by both a general atmosphere of melancholy and the sharp edges of the truths it’s toying with. I’ve come to really care about this family, and though the show itself is basically a living demonstration of how often families don’t work out, I’d like to see a happy ending for these characters.

So let’s conquer the world.

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Kill la Kill – Episode 24

Well here we are. Allies gathered, enemies looming, stage set. It’s been a long and somewhat uneven ride for Kill la Kill, but it’s pretty much always held on to its core strength – an earnest and beautifully articulated love of pure spectacle. It’s generally kept things visually interesting in spite of anything approaching fluid animation, but this is the very last episode, so I’m guessing we’re actually gonna See Some Shit this time. I don’t expect this show to suddenly become a narrative masterpiece, but I’m perfectly happy to settle for twenty-three minutes of absurd visual excess. Let’s Kill la Kill.

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Sekai Seifuku – Episode 11

Alright, very behind, but here I am. The last two weeks have done a tremendous amount of work in pulling this show’s threads together – family, identity, childhood, belief, it’s all lining up and it’s all working great. The Neverland the main characters have inhabited is falling apart under the disapproving gaze of Asuta’s father, and pretty much everyone is fighting back in their own way. Kate’s dream has powered Zvezda’s belief so far, and last episode featured each member of the team in turn sacrificing themselves in service of that belief. On the one hand, this was very generous of them, and demonstrated how much the members of this family care about each other. But on the other, none of them really had a choice – as the Chief glibly stated, he’s only done what promised the greatest chance of survival. All of these characters have been thrown away, but up until last week, Asuta didn’t realize this – he thought he still had power, thought he held the trump card of still being valued. That’s not the case anymore – he is a member of Zvezda through and through, reviled by the real world and given purpose only by the girl who believes he has value in spite of all evidence to the contrary.

Girls, actually. Renge also believes he has value, and unlike Asuta, Renge actually deserted a family that truly valued her. White Light may have lost its purpose and surrendered itself to power for power’s own sake, but it still had a job for White Robin. In abandoning that, Renge may have made the first act of willful rebellion against the defamilyzing status quo – she’s not a misfit, she’s a beacon. That’s interesting, but I honestly hope it’s not relevant – what would it say if the people this inhuman structure valued really were more valuable? Better to be valued by Kate, who sees purpose in everyone, than to be the favorite child of callous, unfeeling parents. Better Zvezda by far.

Alright, that’s enough rambling. I like this show, you guys. Let’s see where it goes next.

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Kill la Kill – Episode 23

Jeez internet look at the time I am super sorry this is so late. I’ve been wasting time and money at Anime Boston all weekend, so I am embarrassingly behind on my cartoons – but that all ends RIGHT NOW. Kill la Kill’s been kind of a narrative mess in this second half, but last episode made a very intelligent choice that did a lot of work to address that – it gave Mako her awesome uniform back, meaning I don’t give a shit if KLK even has an ending at all. Last episode was the “everybody finally loves each other” fanservice-fest – this episode’s likely to be the “EVERYBODY’S A BADASS” one.

I don’t use the word “fanservice” in a necessarily pejorative sense, by the way. Normally it is a bad thing – I generally define fanservice as something added to please a certain audience demographic that either doesn’t aid or directly works against the show’s other goals. Which is why voyeuristic nudity is fanservice in a show that generally wants you to respect its characters as people, or why long shots of mechs are fanservice in a show that’s actually also trying to tell a well-paced story. Most people tend to define fanservice as sexy stuff in general, but I find that a far less useful definition – some shows actually do make great, purposeful use of sexuality (cough Monogatari cough), and I think limiting fanservice to sexual content kind of obscures the reason fanservice is considered bad storytelling in the first place.

But with Kill la Kill? The purpose is fanservice – what Kill la Kill is best at is pleasing the fans. It’s pure spectacle, and always at its best when it’s letting its visual aesthetic, sense of humor, and solid direction just go wild. I quite frankly don’t think Kill la Kill is a very good story, but I do think it’s a very distinctive spectacle, and Kill la Kill’s most impressive moments are often also its most indulgent ones.

So go nuts, Kill la Kill. Get stupid, get funny, get big. Do what you do best.

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Sword Art Online – Episode 6

Part One: Captain

The witness flops over like a manatee in heels, hitting the pavement like a fish hitting an equally hard surface. Her body dissolves in moments, a grim reminder that in this city, even a corpse won’t talk for free. I look to my partner, but he’s already moving, that damn loose cannon out chasing our shadowy perp across the rooftops. “Take care of this,” he shouts, like I’m his goddamn desk jockey, not the commanding officer. And then he’s gone, Batmaning away like this is some fucking game.

Well, it is a game – but not like that kind of game. There’s no second chances in this city, and if you don’t play by the rules, it’s Game Over and a quick trip to the electro-helmet morgue. This is Sword Art Online, and if you didn’t know by now, let me tell you – it’s a serious game for grown-ups only. In this game, losing can kill.

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Sekai Seifuku – Episode 10

CONQUEST TIME. Sorry I’m late on this one – I came down with some kind of terrible affliction this weekend, but I think my head is finally clear enough to work through the pain. I’m very excited for this episode – both the preview and the spoiler-happy internet have primed me to expect some crazy revelations, and last week’s episode already displayed the show’s themes coming together beautifully. Masks were flying off left and right, White Light and Zvezda each made their philosophy that much more clear, and Jimon once again demonstrated he’s still not quite comfortable with his new family, even as he deliberately spurns his old one. Jimon’s in the classic protagonist spot here – at the fulcrum of both the show’s two “families” and its ideas on family in general, he’s also the least aware of all the forces sparring around him. He’s the kid caught in the crossfire of a feud much larger than himself. And as the personal is the political in Sekai Seifuku, the squabbling parents hanging over his head might just fighting over the fate of the world itself.

Let’s get to it.

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Rough Notes Archive: Katanagatari

Management: So, I’ve gotten a few requests here and there to post the rest of my Katanagatari notes – I actually did post pieces for episodes 1/2 and episode 3, along with a final essay, but I never posted the rest of my episodic notes. That was mainly because around episode 4, my notes started getting pretty shorthandy – I wasn’t really explaining my thoughts in an entertaining way, I was attempting to break the show down for myself as I was watching it. But people still seem interested in reading that sort of thing, so I’ve decided to post them anyway – just keep in mind this is much more bare-bones than the writeups tend to be, since it was originally only intended for me. If that still sounds interesting, read away!

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Kill la Kill – Episode 22

Well here we are. Ryuuko’s latest existential tantrum has been resolved, Satsuki and Mako remain better friends than she deserves, and Ragyo is off cackling to herself somewhere. Things haven’t been going the best for Kill la Kill lately – the narrative has kind of rambled, and Ryuuko has sort of undeveloped. Fortunately, we’ve still got Satsuki to be an actually good character and Mako to be entertaining. And if we’re approaching the ending, Kill la Kill can once again lean on what it does best – pure aesthetic spectacle. Last week’s episode was heavy on iconic key frames but incredibly light on animation, so I’m guessing they’re saving up for some serious pyrotechnics to come. This show has had plentiful ups and downs, but I’m ready to see it end strong.

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Sword Art Online – Episode 5

And I’m back for more Sword Art Online. Which I now know will continue to be episodic for a while longer, and continue to not really build on the character of Kirito as presented, and… well, a whole lot of other stuff I shouldn’t necessarily know. You guys are merciless in your comments – I try to be fair to this show and come at it from an honest perspective, but at this point I think it’s gonna seem great just by comparison with the grim spectre you’re all painting in your reflections.

Anyway. Last episode wasn’t good – it basically discarded all the character development of number three, and instead focused on a new vignette that didn’t really amount to anything. As I said at the end of that post, if you’re going to make your show a series of vignettes riding on plot alone, those plots better be goddamn fantastic – you can’t rely on building tension and character focus if nothing’s building and your characters aren’t consistent or deeply articulated. Apparently I’m now entering a two-parter, which I’ve heard actually elaborates on this world’s society in a fairly interesting one. I’m very ready for that – most of this show’s best moments have been when it hinted at the larger world Sword Art Online has become, so a more full exploration of our not-so-artificial society seems like a solid choice. Let’s get to it!

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Sword Art Online – Episode 4

Alright, back for more SAO. No big preamble this time – I thought the last episode was pretty solid, and I’d like to see them build on it. I mentioned at the start of that episode that I hoped they offered some context for Kirito’s choices, and I mentioned in the middle of the first episode that I wanted him to have more motivation, and last episode went a long way towards answering those complaints – his feeling responsible for Sachi’s death, and her final wish for him to survive and win, seem like pretty solid motivation. I’m guessing he won’t actually swear off human contact, considering both Sachi’s admonishment to not blame himself and the simple fact that a show where Kirito interacts with no one would be pretty damn boring, but I would like to see the show more effectively and meaningfully portray his alleged anxiety. So far, it’s been limited to him looking nervous for a minute or two before proceeding to be charming and commanding for the rest of any given episode, and if it’s actually supposed to be a character flaw, it has to have, you know, meaningful repercussions.

Alright, I guess that’s my Nice Job and Needs Improvement breakdown for last episode. Let’s Sword Art Online!

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