Ping Pong and the Courage to Fall

“A new age has come, but I still can’t get out of this rut
And it’s too straight and narrow, no escape routes around…”
Tadahitori

“Staking your life on ping pong is revolting,” says Smile, the ostensible “protagonist” of Ping Pong. In the context of a sports show, that seems kind of like sacrilege – what can be more important than giving it your all, than pinning your hopes on the pursuit of a crazy ping pong dream? But in the context of Ping Pong, his words make sense – because Ping Pong isn’t really much of a sports show. The matches are emotive and interpretive, the “training arcs” don’t exist, and instead of characters learning new techniques, we get rambling Christmas song montages. There’s no romance in believing in victory here – in the context of Ping Pong, Smile’s belief in a hero that will save him seems to almost be some kind of ironic joke.

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Shiki and the Setting Sun

I’m kind of tired of vampires, you guys.

At this point, they seem just generally kind of played out. They suck blood, they sometimes turn into bats, they originally meant “fear of feminine sexuality” and now mean “sexy danger.” Sexy danger is pretty cool I guess, but if you keep using vampires to be dangerously sexy, eventually the spark fades. The current wave of trashy vampire romances certainly hasn’t helped, but vampires have always had a ceiling on their resonance as long as they stuck to the old model of what vampires really are.

Fortunately, Shiki thinks vampires are something very different.

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Character Design 101: Want and Need

Management: Vague character-arc spoilers for a few shows here – FLCL, Eva, Tatami Galaxy, Cowboy Bebop, Hyouka. Hyouka’s the only one I get particularly specific on.

Gonna share something a little different today! Recently I’ve been thinking about characters, which is probably because I am always thinking about characters. While a lot of my personal views on character writing have obviously come from reading and watching a whole lot of stories, a fair amount of my understanding has also come from writing characters. As a fiction writer, knowing how to write a fleshed-out human being is rarely optional – but even just as someone who just wants to poke more deeply at the things they consume, I think analyzing characters from a character-creation standpoint can be very enlightening. Characters are kind of like trees – though the individual branches of their actions may look strange and circuitous, generally everything winds its way back to the central trunk of their base nature and desires. And looking at characters trunk-first can do a whole lot of work to make sense of their wildly winding limbs.

So let’s get down to that trunk, to the absolute base nature of a character. There are a few ways to approach this, but personally I think the easiest way to consider character writing is to start with two key variables. The two often-conflicting desires that tend to define their choices, their conflicts, and their ultimate resolution: what they want and what they need.

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Mushishi and the Hand of God

Mushishi is a broad and ambiguous collection of vignettes, and it offers few easy answers. In light of this, it seems silly to try and impart any “one truth” of Mushishi’s narrative  – everyone will take something different from its stories. In light of that, I hope my audience will forgive me for my own somewhat selfish experience of this series. Mushishi can mean many things to many people, but it means one very important thing to me.

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Sekai Seifuku and the Island of Misfit Toys

“So they make it back and when everybody hears their story, they start to realize… maybe they were a little hard on the misfits. Maybe misfits have a place, too.”

My mother loves Christmas. Not for any religious reasons – my family has pretty much always been a bunch of godless heathens. But because it’s a family holiday. Because it means time spent together, and the opportunity to express how much you care about those you love. I’ve always had a loving family, for which I count myself lucky. And one memory I always associate with Christmas is that old stop-motion Rudolph movie, where Rudolph meets an elf who wants to be a dentist and goes on all sorts of strange adventures.

The movie’s pretty great, actually – it’s whimsical and endearing and clearly made with a great deal of heart. But at the center of a movie that with every fiber of its existence wants to stress the importance of being together with those you love, the main characters find themselves visiting a strange place that threatens the exact opposite – the Island of Misfit Toys. On this frozen, forbidding rock, toys gather that have been rejected by the world – toys that don’t fit into the roles they’ve been assigned, toys that fail to live up to their owners’ expectations. Though strange and laden with melancholy, these toys end up gathering together in the wilderness, making a family of their own and awaiting the day the world will accept them once again.

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Mahouka Koukou no Rettousei – Episode 2

Management: I didn’t really intend this to be so brutal, but now that it’s finished and I’m looking over it… yeah. This one’s kinda merciless, and posting it makes me a little nervous. I don’t mean to directly attack anyone with this piece – it’s mainly about being aware of the subtext of media, and not letting things that appeal to our base needs trick us into bad attitudes. I wrote it both because I find the psychology of media interesting and because I think Mahouka is a perfect representation of some of media’s more questionable powers. If you like Mahouka, that’s totally cool, I’m not saying you’re wrong to enjoy it. If you’d rather have something more positive, please enjoy this delightful gif and check back next time.

There are a number of different ways to approach criticizing a text. You can criticize the beauty of the execution itself – how it obeys certain agreed-upon rules of aesthetic execution, and how it exists purely as an object to marvel at. You can try to put it in a given historical or social context, or explore the life of the creator to see what demons the text may be working to exorcise. You can isolate certain details, or try to fit the overarching structure into a certain aesthetic or psychological framework. You can talk about themes, both intended and unintended. You can work off your gut, your training, or some arbitrary ideal of perfect beauty.

Normally, I try to come to shows open to however they may strike me. If a show strikes me as entertaining, I’ll try to critique it as entertainment. If it strikes me as insightful, I’ll try to engage with its insight. All of this is deeply colored, of course, by my own priorities – I wouldn’t recommend myself as the premier source for critiques of action shows, for example. But Mahouka already seems like it will reward one specific, fairly compelling exploration, and so that’s what I’m probably going to focus on here.

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Kill la Kill and Grounded Conflict

So. Kill la Kill.

Alright, I guess we gotta start this one right at the beginning. Kill la Kill is the first full-length production by Studio Trigger, a new studio whose claim to fame is sucking Gainax dry of all the talent they had left during the Gurren Lagann/Panty and Stocking era. Or, well, at least the one piece of talent most closely associated with that era – Hiroyuki Imaishi, the director of both those shows. Imaishi’s style, frenetic and impressionistic and somewhat uniquely indebted to western cartoons, is really friggin’ popular – Gurren Lagann in particular is one of the most beloved shows in the western fandom, and in spite of its recent mud-dragging, the Gainax name still conveys nostalgia and magic for a lot of fans.

So Kill la Kill came out of the gate with some pretty heavy expectations on its shoulders. With the writer and director of Gurren Lagann reunited for a show that gave every indication of being as hot-blooded and stylish as its predecessor, it’d be difficult for any show to really please everyone.

Fortunately, Kill la Kill is extremely good at pleasing people.

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Samurai Flamenco and the Might of Heroes

We live in a world beset by evil.

Thieves and murderers. Vile governments and villainous tyrants. Loiterers and litterers. Wherever you turn, evil is lurking, waiting, ready to spring.

Samurai Flamenco

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Top 30 Anime Series of All Time

Yep, I’ve finally put together a top shows list. As I hopefully made clear in part one and part two of my critical biases post, this is obviously my list – it represents the things I think are most valuable in stories in the way I think they’ve best been articulated. It’s also just a list of shows I enjoy – there’s no hard criteria here, so I wouldn’t stress the numbers too much. Also, it’s a bit front-loaded – I only started watching anime seasonally about two years ago, so the last couple years are disproportionately represented. Incidentally, I’m not including movies here either – I think direct comparisons between shows and films are a bit of a stretch, but if they were included, this list would certainly be somewhat different. And finally, I’m absolutely (and thankfully) certain this list will change over time – there are still piles of widely beloved shows I’ve never seen, so I’m sure the current rankings will be filled out in the years to come. So with that all said, let’s get to the list – Bobduh’s Top 30 Anime of All Time.

-edit- I have now created a Top Shows Addendum for shows that have either fallen off or just barely missed this list. Please enjoy these additional almost-top shows!

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Critical Evaluation, Part Two: One Given Perspective

Hey guys, back for Part Two of my critical evaluation piece. In Part One I argued, briefly, that art is valuable insofar as it imparts value upon the observer, and that in the collision between personal values and systems of aesthetic interpretation, we all have our own biases in such matters. Now, with that all said, it’s time to dive right in to my own stupid biases that make my evaluations crap that nobody should listen to. What kind of critic am I? Well, I’m actually pretty transparent.

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