Character Design 101: Want and Need

Management: Vague character-arc spoilers for a few shows here – FLCL, Eva, Tatami Galaxy, Cowboy Bebop, Hyouka. Hyouka’s the only one I get particularly specific on.

Gonna share something a little different today! Recently I’ve been thinking about characters, which is probably because I am always thinking about characters. While a lot of my personal views on character writing have obviously come from reading and watching a whole lot of stories, a fair amount of my understanding has also come from writing characters. As a fiction writer, knowing how to write a fleshed-out human being is rarely optional – but even just as someone who just wants to poke more deeply at the things they consume, I think analyzing characters from a character-creation standpoint can be very enlightening. Characters are kind of like trees – though the individual branches of their actions may look strange and circuitous, generally everything winds its way back to the central trunk of their base nature and desires. And looking at characters trunk-first can do a whole lot of work to make sense of their wildly winding limbs.

So let’s get down to that trunk, to the absolute base nature of a character. There are a few ways to approach this, but personally I think the easiest way to consider character writing is to start with two key variables. The two often-conflicting desires that tend to define their choices, their conflicts, and their ultimate resolution: what they want and what they need.

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Spring 2014 – First Half in Review

Welp, we’ve reached the season’s halfway point, which means it’s once again time to roughly shepherd everything I’m watching into a reductive hierarchy that through its very nature misses the point of art altogether. Everybody loves lists!

Incidentally, the fact that it is so reductive is why I do this nonsense in the middle of the season, and not the end. Lists are fun, but I don’t want lists anywhere near my actual takeaway from shows, so I use this mainly just to sort out my general feelings on the season’s overall tenor. This season has turned out to be very good, and I have already dropped every single show I’m not solidly enjoying – if anything on this list looks entertaining to you, I can confirm that even the lowest shows have been solid enough at what they’re doing. And the top shows… yeah, this is a season to be proud of. Let’s run it down!

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Sword Art Online – Episode 9

Oh shit, another Sword Art Online post only a week after the last episode? Don’t worry, what I’ve given up in tardiness I’ll make up for in laziness. I actually do want to finish this damn series before the second season comes out, and at this rate, that is very much not happening. So let’s burn some episodes down! Time to fight a giant monster wooooo!

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Mushishi and the Hand of God

Mushishi is a broad and ambiguous collection of vignettes, and it offers few easy answers. In light of this, it seems silly to try and impart any “one truth” of Mushishi’s narrative  – everyone will take something different from its stories. In light of that, I hope my audience will forgive me for my own somewhat selfish experience of this series. Mushishi can mean many things to many people, but it means one very important thing to me.

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Discussion Response: A Few Last Words On Mahouka

Management: If you check my Ask.fm page, you may have run into these pieces before. Recently, I’ve realized I’ve been writing pretty much weekly mini-essay responses on Ask.fm, and since there’s no way to actually search or intelligently archive that text, they’re essentially sinking into a vast ocean of nothing. So I’ll be slowly archiving the more interesting or fully articulated pieces here, and I figured I might as well start with something that’s probably nearing its expiration date – Mahouka criticism.

How do you feel about the idea that Mahouka is an ode to Objectivism?

That it is. 100%. Not even a question.

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Ping Pong – Episode 5

Two weeks ago, I described Ping Pong as a “small symphony,” where all the moving parts just work together and elevate each other. This week, that ephemeral quality was probably best expressed not through any one scene, but through the transitions between them.

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Spring 2014 – Week 5 in Review

Man, my schedule is so optimized at this point. Four great shows, one okay but very enjoyable show, and Captain Earth as my only speculative pick. I also finished Mushishi last weekend, so I’ll soon be catching up on that as well. Grahh all these good shows anime YEAH.

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Sword Art Online – Episode 8

Hello hello hello again! It’s been a while – I’ve been both on vacation and busy writing essays on shows I actually really like, because I’m apparently not just a cranky asshole who only talks about things that are terrible. Not that Sword Art Online is terrible, of course – I don’t think it’s very good, but it’s still enjoyable, and I definitely get the impression of creator passion from it. Considering we’ve apparently just emerged from the Enchanted Forest of Twenty Minute Love Interests, I guess it’s a fair time to take stock of what we’re dealing with here. So what’s Sword Art Online so far?

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Ping Pong – Episode 4

You know how sports or action shows often have that one character who has to explain what’s actually happening, so the audience understands the stakes and back-and-forth? Ping Pong apparently forgot to include that guy, so instead, they decided to illustrate conflict so that audience can actually understand it themselves. This was clear in the second episode, where they framed a practice match as the battle to ignite Smile’s spirit – everything necessary was conveyed through the robot imagery and the expressions of the contestants. It was clear last week, when, in spite of every set of eyes being on Smile and Wenge’s match, we only received muttered asides from the spectators, and the match largely spoke for itself. And it was clear this week, when Sakuma’s strategy is made visually obvious as Peco returns lob after lob with his same unthinking intensity. It’s very smart work, and indicative of how good Yuasa is at playing to his medium’s strengths to convey necessary information. As an avowed fan of Speedwagon, I am continuously impressed by how gracefully Ping Pong demonstrates that the Speedwagons of the world are generally a crutch, not a necessary variable.

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Spring 2014 – Week 4 in Review

The season has settled at this point, and where it has settled is a very satisfying place. JoJo, Ping Pong, and One Week Friends are fantastic, Sidonia is much stronger than I expected, Captain Earth is kind of wibbly-wobbly, and Chaika is comfy as all get-out. Once I add Mushishi to the list, this will pretty much secure this season as the best one since I started watching airing shows. Good times!

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