Hello folks, and welcome the heck back to Wrong Every Time. Today I’m delighted to be returning to The Legend of Vox Machina, as Grog and his companions square off for a battle that will surely kill them. Seriously, there’s like no way Grog can fight his uncle Kevdak – Kevdak’s wielding a legendary pair of knuckles, Grog already lost this fight back in the day, and he’s currently as taut and muscular as a strip of beef jerky. As such, I’m intrigued to see in what particular fashion Mercer “cheats” for this encounter, giving Grog some productive route forward while nonetheless making it seem like Grog himself earned this victory.
Skillfully laid deus ex machina is well and good in a traditional narrative, but relying on outside interference generally strips players of agency in a tabletop setting. I’m guessing Grog’s victory might serve as a payoff for his last-episode revelation (perhaps Pike will counter his “strength is looking after the little folk” with a “sometimes strength is looking after the big folk”), but I’m eager to find out how.
As for my own campaign, the bustle of moving furniture out of our old apartment and searching for a new one has made it difficult to schedule any new sessions, so I’ve instead been hard at work plotting out the last act of the campaign. This is of course an inherently fraught proposition, as player agency and a fully scripted narrative are naturally at odds, but we’ve fortunately journeyed far enough into the campaign that it’s essentially all payoff from here, meaning I can at least script the broad beats of the upcoming adventures. To be honest, it’s actually quite similar to a common strategy for writing novels: establish the big structural beats so you can be thinking long-term, but allow the characters to surprise you as you’re filling in the individual scenes and sections. This whole process has been so invigorating that I’ll likely start working on some original fiction again once this campaign wraps up, but for now, my mind is abuzz with final boss concepts worthy of the time my players have invested in this rambling tale. Now enough of that, let’s see what Vox Machina are up to!