Hello everyone, and welcome back to Wrong Every Time. This week, I thought I’d take a break from our usual film medley, as the past month has clearly been more defined by videogames than cinema. Basically the entire would-be holiday release schedule was released over the past several weeks, with Pokemon Legends: Arceus, Dying Light 2, Horizon: Forbidden West, and Elden Ring all staking their claims to the open world throne. Given this bounty, my house elected to save Horizon for a future sale, but the other three have been consuming my life for some time now. Let’s take a moment to break down this marvelous bounty, before I’m inevitably dragged back to Elden Ring!
Tag Archives: Breath of the Wild
Why It Works: The World is the Game: Designing Worlds After Breath of the Wild
For this actual week’s Why It Works post, I ended up writing an article I’ve been meaning to write for years, and gushing a whole lot about how Breath of the Wild fundamentally changed open world game design. We’re already seeing a variety of new games that move the genre away from the prevailing Ubisoft model, and I could not be happier about it. Let’s get to it!
The World is the Game: Designing Worlds After Breath of the Wild