Hello folks, and welcome back to Wrong Every Time. This week I’ve been avoiding the summer heat by playing a whole ton of Death Stranding 2, which is proving both immensely compelling and also quite different from its predecessor. I can see why Kojima was worried that his playtesters were “enjoying it too much” – the franchise has largely abandoned the austerity of both form and function that defined its predecessor, that singular sense of loneliness and unending toil that made it a distinct emotional experience within the medium. In contrast, Death Stranding 2 embraces enough of Metal Gear Solid 5’s mechanics to offer a crowd-pleasing summation of Kojima’s career to date, meaning it’s less of a revelatory art experience than simply a damn good videogame. It has nonetheless got its hooks in me deep, but I still managed to spare enough time to sneak in some film viewings. Let’s get to it!