Hello folks, and welcome back to Wrong Every Time. This week has seen my house munching through Hades 2, which I am sorry to report we are frankly not enjoying. Compared to the satisfying weapons and copious synergies of its predecessor, Hades 2 just feels immensely clumsy; its magic system doesn’t seem compatible with its combat design, and most of the time it feels like I’m choosing between upgrade options that are all varying degrees of convoluted and disappointing. When you combine that with the game’s limited movement options and serious problems with visual clarity, it adds up to an experience where I rarely feel in control of the outcome; it feels like aggravating work, to be honest, and I doubt I’ll be playing through the narrative’s conclusion. But hey, that just leaves more time for movies, so let’s see what the week had on offer!