Hello folks, and welcome back to Wrong Every Time. This week I’m riding high on the back of another successful DnD session, as I lead my players through a post-campaign island adventure with a clear Indiana Jones coat of paint. It’s becoming a tricky thing to provide meaningful challenges for my party of heroes; DnD is reasonably well-balanced from around level four to level twelve (the point where Baldur’s Gate 3 wisely caps you), but after that you reach the point where rogues simply can’t be discovered, warriors can barely be harmed, and magic users can either fly or teleport past any physical hurdle.
As a result, old standbys like pit traps and pressure plates start to become more endearing than genuinely threatening, forcing me to come up with inventive new ways to either kill the party or trick them into killing themselves. Basically all of my experiments in this regard were successful, so I’m feeling more confident than ever that I can maintain a stream of worthy challenges for my near-demigod-level players. And of course, there was also plenty of time dedicated to screening whatever film features caught my fancy. Let’s check ‘em out!