Sword Art Online – Episode 15

So. That ending.

Pretty bad, huh? Yeah, it was pretty bad. I was kinda just nodding along at the time, because frankly, at this point I don’t really expect anything out of Sword Art Online. It’s not going to pull its pieces together, it’s not going to wow me with thematic turns or character revelations or clever worldbuilding inversions. It’s a good day for Sword Art Online if Sword Art Online manages to get its pants on.

But yeah, that ending was bad. Bad on an overt level, bad on an underlying level, bad in basically all the ways a thing can be bad. Oh! Not visually. It actually had some pretty great, well-used animation. But everything else? Well, let’s run it down.

On a narrative level, not only did the finale fail to draw in all this first arc’s lingering, relevant pieces (which were helpfully laid out by last episode’s commenters, and included such potentially useful loose ends as Yui’s existence, the revival crystal, and how married couples share inventories), but it instead decided to just resolve things through a series of “and then our heroes succeed just because” deus ex machina. There certainly wasn’t any narrative weight to this one – if this battle wanted to have heft on a base storytelling level, it undercut that pretty completely. It just felt like a succession of events the author knows stories tend to end with, not the sequence of events that would have successfully ended this story.

On a character level, we ended this arc with Asuna at pretty much her worst point so far (“my life has no meaning without Kirito”), Kirito remaining his entirely neutral self, and our villain ultimately… not knowing why he did any of this? I dunno, this show doesn’t really have character arcs outside of that one Asuna dictated to the audience. Kirito was affected by the death of Sachi (sometimes), but how did he actually grow from that? We flashed back and saw him get mad about it, but did he actually change? Eh.

On a thematic level, what the fuck. We actually had a theme going there, what with the “learning to embrace the validity of digital experiences” stuff that kept cropping up even in the vignettes. And then, at the end, how does this resolve? Well, it doesn’t – Kirito just wills himself to not die in order to beat the bad guy, the bad guy (and yeah, I’m gonna keep saying “bad guy,” because this guy has clearly not earned the right to be called an antagonist – he’s just a Force of Evil) has a completely unrelated speech about Why We Videogaming, and then everybody goes home. I gave one clear example of how this could have been resolved last week – if you want another, how about leaning on the villain’s “people keep surprising me in this world” refrain, and have the ways people have made this world their own actually have a meaningful impact on the resolution. Or hell, you can even keep his speech, and have his “I don’t know what I wanted anymore” lines be overtly reflective of how our experiences change our expectations of life, mirroring the goddamn protagonists. Almost anything would be better and make greater use of this show’s existing resources than just resolving it with Kirito Manning Up and a completely unrelated Final Villain Speech.

And on a worldbuilding level, well, I sure hope you weren’t actually trying to appreciate this show on a worldbuilding level. Last episode made it achingly clear that Aincrad is not a world Kirito is independently inhabiting – it is a world generated by his personal need to have awesome stuff to do. So, uh, good luck with that.

But even given all that negative stuff, I honestly am not disliking SAO. How can I get mad at it for failing in ways it’s never indicated any ability to succeed in the first place? It’s a silly adventure about a guy parading around and saving waifus. SAO is not ashamed of what it is, and I’m happy to say I’m actually pretty much enjoying it. You don’t have to only like good things, and many of the ways SAO is bad are actually extremely entertaining to me. I welcome the terrible stuff – just straight-up failing as a narrative means your story will be boring (because story craft is actually how you generate intrigue, excitement, and emotional investment, not just an arbitrary set of rules we apply to stories to feel superior), but if you fail spectacularly, your failings can become their own reward. I’m apparently about to enter the “bad half” of SAO, and I am actually pretty excited about that – what is bad is often fun, and what is fun is good.

So let’s do this, SAO. Let’s see just how bad you can get.

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Sword Art Online – Episode 14

Holy shit it’s the end of the first arc. I think? We’ve just got the Skull Reaper to go, right? And then dealing with the creator of this world, I assume? Well, I’m ready. Now that I’m in a rhythm, I’m actually having a good deal of fun with this show – it’s not good, but it’s very rarely boring, and its digressions into terribleness (Episodes 10, 12, and that one conversation from 13) are really more hilarious than frustrating. When a show I really like makes a very poor choice, it aggravates me – it’s a choice that will always scar that show, and whenever I rewatch it or show it to someone else, I’ll be very aware that it’s less than it could have been. But when a show I’m just watching to be entertained makes mistakes, I mainly just hope those mistakes are also entertaining. And Sword Art Online is very good at making very entertaining mistakes.

Yeah, this show’s won me over. You hear that, cackling commenters?! I’m having a good time! This show will not break me!

Alright, let’s get the fuck out of Aincrad.

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Sword Art Online – Episode 13

After episode ten’s torture-porn and episode twelve’s moe-murder-porn, I just have very little left to say. I just… I…

Look, let’s just watch the episode.

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Sword Art Online – Episode 12

Another episode! I know, it’s crazy – actually timely updates on this wild ride. Last week started off with a nice bit of slice of life before being derailed entirely by a nonsensical Cute Thing, which is a new and interesting method of SAO self-sabotage. Having Kirito and Asuna adopt a child-minded girl they found in the woods certainly wouldn’t have been my first choice, but hey, I guess we’re rolling with it. We have graduated from a series of unlinked vignettes to… a series of incoherent narrative twists. This is progress.

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Sword Art Online – Episode 11

Alright, I can do this. I can do this. It’s just a stupid cartoon, it can’t hurt me. I gotta keep this together – can’t already be losing faith, I’m not even halfway done yet. If I have to retreat into sarcasm already, I’ll never make it to the end.

OKAY. Hey everybody, time for another episode of Sword Art Online. Last episode was basically the absolute worst, and I’ve been told it actually gets worse from here, and I don’t really know how to process that information. That’s fine! I sincerely hope “cackling villain torture-porn” is just a thing the show decided to do that one time, and that now we’ll put that stuff behind us and get on to some reasonably peaceful slice of digital life. In the last post, I basically kept being astonished by how little the characters seemed affected by the absolute madness of the central scene – but at this point, I’d actually be perfectly happy to do what they’re doing, and pretend none of that ever happened. And if that’s how we’re playing this, then we could be getting something very rare and very appreciated here – a slice of life romance thing where the characters have actually already admitted their feelings for each other.

That by itself isn’t actually worth much, granted. For stuff like this to be meaningful, the writing has to be there as well, and this is Sword Art Online we’re talking about. But still, this show is always at its best in the little moments, and it seems like we’re about to enter a sort of “calm before the storm” phase, and that could actually turn out okay.

I have to hope, goddamnit. Hope is all I’ve got left.

Alright, let’s get to this.

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Sword Art Online – Episode 10

Holy shit it’s Sword Art Online. This episode promises to be terrible, what with it literally starting with Kirito fighting to earn Asuna the right to take a vacation from a guild that she is the goddamn vice-commander of holy shit I can’t believe I even typed that goddamnit Sword Art Online. That’s cool though, because once we get through Kirito saving the day, we might actually emerge into some normal banter between the two of them.

I’ve very often complained about this show never getting around to exploring its central conflict, but last episode proved that might actually be for the best. Sword Art Online’s biggest problem remains Kirito, and Kirito is always at his worst when the show presents an actual conflict. When it’s just adventuring or slice of life, he can interact with other people normally – but when there’s a dragon to slay, suddenly everyone else is useless, and Big Man Kirito takes the stage. It’s the show at its most transparently pandering, and as someone who’s not really getting his rocks off on how awesome Kirito is, it has me checking my watch basically every time it happens. Even this might be forgivable if those action scenes were good, but last episode’s climactic fight just wasn’t particularly well-designed, either. I enjoyed it because it was very silly, but it was not a quality piece of entertainment.

That’s cool though, because if actions scenes tend to demonstrate this show at its worst, then the non-action Kirito-Asuna scenes are clearly the show at its best. Asuna’s actually a reasonable character, and Kirito can interact more or less like a normal person when he’s not required to be Captain Hero. If Building a Better SAO requires kind of ignoring the actual plot, then so be it. Let’s get through this dickwaving contest and on to some much-earned vacation time.

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Sword Art Online – Episode 9

Oh shit, another Sword Art Online post only a week after the last episode? Don’t worry, what I’ve given up in tardiness I’ll make up for in laziness. I actually do want to finish this damn series before the second season comes out, and at this rate, that is very much not happening. So let’s burn some episodes down! Time to fight a giant monster wooooo!

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Sword Art Online – Episode 8

Hello hello hello again! It’s been a while – I’ve been both on vacation and busy writing essays on shows I actually really like, because I’m apparently not just a cranky asshole who only talks about things that are terrible. Not that Sword Art Online is terrible, of course – I don’t think it’s very good, but it’s still enjoyable, and I definitely get the impression of creator passion from it. Considering we’ve apparently just emerged from the Enchanted Forest of Twenty Minute Love Interests, I guess it’s a fair time to take stock of what we’re dealing with here. So what’s Sword Art Online so far?

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Sword Art Online – Episode 7

You thought this would be some fancy concept writeup. BUT IT WAS ME, DIO!

Glad to be back covering this fairly silly show. Sorry it’s been a while – I’ve been busy with all sorts of crazy projects and essay stuff recently, so I haven’t had the time to sit down and Sword Art Online.

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Sword Art Online – Episode 6

Part One: Captain

The witness flops over like a manatee in heels, hitting the pavement like a fish hitting an equally hard surface. Her body dissolves in moments, a grim reminder that in this city, even a corpse won’t talk for free. I look to my partner, but he’s already moving, that damn loose cannon out chasing our shadowy perp across the rooftops. “Take care of this,” he shouts, like I’m his goddamn desk jockey, not the commanding officer. And then he’s gone, Batmaning away like this is some fucking game.

Well, it is a game – but not like that kind of game. There’s no second chances in this city, and if you don’t play by the rules, it’s Game Over and a quick trip to the electro-helmet morgue. This is Sword Art Online, and if you didn’t know by now, let me tell you – it’s a serious game for grown-ups only. In this game, losing can kill.

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