Hello folks, and welcome back to Wrong Every Time. This week has been one of tremendous progress in terms of my own community projects, as my former housemates gathered to complete our first D&D campaign, and also carry our second me-written one within at most two sessions of completion. It’s been a delight to actually resolve these stories we’ve been crafting for the last several years, even if my efforts to avoid D&D’s generally “roll a dice to decide the outcome”-centered conflicts have been less effective than I’d hoped. We’ve basically got half a table that genuinely enjoys mastering the game’s mechanical systems, and half a table that sees those systems as an awkward translation of the emergent creativity the game is designed to facilitate (myself included), which can at times lead to some strained interactions. Nonetheless, I’m looking forward to sending my players to hell for their final adventure, and in the meantime, I’ve got plenty of film reflections for you all. Let’s break down some fresh features in the Week in Review!