The following post will contain plenty of spoilers for The Beginner’s Guide. I generally don’t include warnings like this, but consider the game is only a couple hours and well worth your time if you haven’t played it, I figured I might as well let you know now!
It feels more than a little awkward to be offering criticism of The Beginner’s Guide. After all, the game’s “villain,” if you can call him that, is a figure so intent on assigning a specific meaning to someone else’s work, and giving it a solvable “answer,” that he drives that friend out of creation altogether. On top of that, the game regularly analyzes itself – even if the narrator is incredibly presumptuous in the ways he defines and redefines the work of his friend, many of the questions the game implies are so directly entertained by that one self-conscious voice that analysis almost seems superfluous. The Beginner’s Guide is a set of concise arguments laid out both in dialogue and in actual, physical game space. It doesn’t have to say “for example” as it talks about some principle of game design or the fan/creator relationship – you play the example as the theory is discussed.