Trigun Stampede – Episode 3

Hello folks, and welcome back to Wrong Every Time. Today I am eager to return to Trigun Stampede, and see how Vash and his companions are faring. It certainly hasn’t been an easy road for them; although Vash possesses tremendous destructive power, he is loath to use his abilities to harm others, even if those others have every intention of harming him. This has made for a difficult trek across this sand-blasted planet, as every mercenary and their mother is intent on capturing him, to which he can generally just offer a lopsided “can’t we just be friends?”

Descending from the heavens alongside his twin and shadow, Vash is clearly being framed as a messianic figure, a savior whose infinite charity might counterbalance the selfishness and violence of mankind. But in a cruel world, there is often little choice but to be cruel ourselves; though Vash possesses the strength to stand by his pacifist philosophy, he cannot single-handedly save this world, cannot transform it into a place where the necessities of life are so plentiful as to facilitate such effortless charity among the rest of us. Of course, this is all assigning him a thematic significance I’m sure he’d find lofty and embarrassing; as a person in his own right, he seems mostly concerned with not becoming the “weapon” that others see him as, a tool whose only purpose is destruction. The contrast of these two perspectives, alongside the inherent thrills and charm of this lushly appointed production, have made for a thoroughly satisfying meal so far. Let’s get back to it!

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Trigun Stampede – Episode 2

Hello folks, and welcome back to Wrong Every Time. Today I thought we’d return to the action-packed Trigun Stampede, for the simple reason that I greatly enjoyed the first episode and am hungry for another one. The always-reliable Studio Orange are outdoing themselves in terms of this production’s energetic storyboarding and expressive faces, and the underlying material has so far offered a confident blend of scifi trappings and western drama. I may have missed the original Trigun during its heyday, but I’m happy to be getting a second swing at this beloved universe.

So far, we’ve received an intriguing mix of narrative variables, with the ambiguous idol of scientific progress appearing central to the story’s thematic ambitions. Scraping by in the ruins of a futuristic empire, the humans of Noman’s Land find what relief they can in the fragments of the old world, with Vash and Knives descending like angels offering either salvation or damnation. I’m intrigued to see how far this “mythology of science” thread stretches, and also on a more basic level eager for more goofy Meryl faces. Let’s see what new hazards await us in Trigun Stampede!

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Trigun Stampede – Episode 1

Hello folks, and welcome back to Wrong Every Time. Today we’re embarking on a brand new adventure, although technically it’s a refurbished rendition of a beloved ‘90s classic. Yep, we’re checking out Trigun Stampede, and seeing what those talented folks over at Studio Orange have cooked up for our boy Vash.

I’ll admit, I don’t have the most extensive experience with Trigun. I caught snippets of it back on Adult Swim when I was first falling in love with FLCL and Cowboy Bebop, but Trigun’s comedy didn’t quite seem like my thing, and I never saw enough to get a grip on its universe. Obviously “cowboys in space” has proven itself a robust genre niche, and my experience with Blood Blockade Battlefront has more than demonstrated mangaka Yasuhiro Nightow’s creative abilities, so I’m looking forward to examining the story with fresh eyes.

Beyond the source material, I’m also intrigued to see how Studio Orange realizes Nightow’s world. I always associated Trigun with an aesthetic of dust and grime that seems inherently hostile to CG recreation, but Orange’s team have impressed me at every turn, and director Kenji Muto seems like an excellent match for a rip-roaring adventure. A resume comprising Rage of Bahamut, Garo, Punchline, and Land of the Lustrous is basically an ideal education for Trigun; I can see why he was picked for this project, and look forward to admiring the result. Let’s get to it!

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