Why It Works: The Digital Arenas of Demon Slayer’s Battles

Today on Why It Works, I explored the unique ways Haruo Sotozaki and studio ufotable bring Demon Slayer’s battles to life. It’s always a little dicey to talk about “house styles” when it comes to anime studios, since the specific individuals on any given team can vary so much, but if ufotable can be known for anything, it’d be the unique way their expansive CG department informs their action cinematography. Today’s article is all about that, and I’m eager to get to it. Here’s the piece!

The Digital Arenas of Demon Slayer’s Battles