CITY the Animation – Episode 3

Hello folks, and welcome back to Wrong Every Time. Today I’m delighted to announce we’re taking a walk downtown, as we return to the manic, seemingly free-associated antics of CITY the Animation. As with its Arawi-penned predecessor Nichijou, CITY has established a diverse collection of local characters with their own concerns and social groups, from our Nagumo-centered main trio to the irreverent high schooler pair to the perpetually harried newspaper editorial department. Through their preposterous shenanigans, Arawi’s pen and Ishidate’s team are summoning the lively, lovable energy of a city in motion, a community that is greater for every unexpected link between its various component parts.

CITY has so far actually felt a bit more invested in this “communal texture” effect than Nichijou’s more farcical, localized approach; Ishidate has stated in interviews that he’s more focused on creating a certain warm, inviting atmosphere than emphasizing laugh-out-loud gags, and I’d say the production is better for it. Nichijou’s moments of familial bonding were often its greatest; though the show was full of incredible comic vignettes, it’s the love shared by Yuko, Nano, and all their friends that holds most clearly in my mind. With the last episode offering the sharp, unexpected stinger of Eri potentially moving away from her best friend Matsuri, I imagine we’ve got plenty of similarly tender moments ahead of us, and I’m eager to get back to the family. Let’s enjoy the CITY!

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Rock is a Lady’s Modesty – Episode 5

Hello folks, and welcome back to Wrong Every Time. Today I’m eager to check in on Lilisa and Otoha, our two fledgling rockers who now stand on the brink of their first public performance. That said, they’re not technically performing as a rock duo; hoping to test the waters as they seek like-minded bandmates, they’ve instead volunteered to fill in for a larger symphonic group, playing the bass and drums to accompany a congenial group of musicians whose group motto is “have fun together.”

This will, of course, be a total disaster. Otoha is not interested in “having fun together;” she is a ruthless maniac who seeks only to dominate her fellow players, and has already proven herself the most selfish drummer this side of Whiplash. For Otoha, rock seems to mean “indulgence” – indulgence in vulgarity, indulgence in ferocity, and indulgence in a total abandonment of the harmony-enforcing restrictions of high-class ladyship.

Otoha has fully internalized the compartmentalization Lilisa is still struggling to achieve, but the self-absorbed nature of her rebellion seems to leave little room for solidarity, community, or true reinvention – things that, while admittedly not “hardcore” in the same way as a sick drum fill, are just as essential to the philosophy of rock and roll. Struggling to pay for gas while sleeping in a van, drifting from friends and family as they gravitate towards socially proscribed careers, challenging an increasingly uncertain future with the flimsy saber of “artistic fulfillment” – such a tenuous life can only be made tolerable through embracing music as a community unto itself, through becoming a conduit of shared humanity expressed in glorious, deeply personal sound. Is there room in Otoha’s heart for such a selfless ideal, or does that raised middle finger stand as the beginning and end of her philosophy? Let’s find out!

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BanG Dream! Ave Mujica – Episode 8

Hello folks, and welcome back to Wrong Every Time. Today I am happy to announce we’re returning to the oft-tormented drama of Ave Mujica, as Sakiko and her companions seek community and happiness through the ritual self-flagellation of teen rock bands. Having shattered CRYCHIC and been shown up by MyGO, Sakiko thought to find vindication through Ave Mujica, a melodramatic reimagining of her torment as performance and occult ritual. But casting herself as a doll trapped in a nightmare did little to alleviate her pain; ultimately, Ave Mujica only succeeded in isolating her friend Mutsumi, whose eagerness to please led her to reject even her own personality.

Fortunately, the girls of MyGO were there to bear witness to all this insanity, and eventually lend a helping hand. MyGO’s rescue operation over the last few episodes has served as a charming vindication of their efforts across the first season, as the kindness and urge to connect embodied by Anon and Tomori has been echoed through the growth of Soyo and Taki, each of whom now have the strength to not just forgive, but actively embrace Sakiko and Mutsumi. Thanks to the sanctuary they found in MyGO, they were able to pull CRYCHIC’s remaining members back from isolation and self-hatred, and give the band they all loved a tearful, cathartic sendoff.

Of course, all this growth for the former CRYCHIC members leaves Mujica’s remaining bandmates out in the cold, a situation that has at last pushed Umiri out of her imperious, seemingly indifferent poise. It seems interesting to me that it was not the dissolution of Mujica, but reunion of CRYCHIC that truly offended her; given her prior annoyance at being framed as unfeeling, I’m guessing we’re due for some revelations regarding just how Umiri expresses her carefully guarded emotions. Also Nyamu! CRYCHIC getting closure was great, but their adventures left distressingly little room for Nyamu shenanigans. Let’s see how the rest of Ave Mujica are faring as the next act begins!

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Fall 2025 – Week 5 in Review

Hello folks, and welcome back to Wrong Every Time. Alongside the week’s usual scattering of films and videogames (in spite of my grumbling, I am still bashing my head against Hades 2), this week saw us screening the first three episodes of Critical Role’s fourth campaign, which trades out their usual DM Matt Mercer for Dimension 20’s Brennan Lee Mulligan, alongside essentially doubling the table size to a total of thirteen rotating players. All of this sounded like it might amplify the inherently confusing, unwieldy nature of Critical Role’s live sessions, but the results have been astonishing; to be honest, this campaign has so far been the most compelling D&D project I’ve ever witnessed.

Mulligan’s strategy of breaking his sessions into concrete scenes has made for a far more propulsive, coherent ride than the CR standard, the world they are revealing feels substantive, lived-in, and rich in thematic implications, and the cast are inhabiting a dynamite array of characters, successfully rallying back from the “everyone’s trying to be Jester” doldrums of campaign three. Mulligan’s influence and the cast’s clear renewed enthusiasm have turned Critical Role into genuine appointment television, and if you’ve never seen a live play before, I’d say this is a fine chance to see what peak performance looks like. Regardless, I have of course made time for more of our regularly scheduled movie screenings, so let’s break down some films in the Week in Review!

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SANDA – Episode 1

Hello folks, and welcome back to Wrong Every Time. Today we’re checking out a brand-spanking-new property that just started airing in October, an adaptation of the shonen manga Sanda. I had not previously known about this title, and its synopsis feels almost incomprehensible to me. It’s apparently to some degree a commentary on Japan’s declining birthrates, projecting a future Japan where children are closely monitored and controlled to ensure fertile futures. That much makes sense to me, but then we hit “Santa Claus has been sealed away because of the curse,” and the introduction of a lead who can apparently transform into Santa Claus whenever he wears red clothes.

I know Christmas is more of a date night event than anything even tangentially religion-related in Japan, but I guess I’ll have to find out how Santa Claus and birthrate commentary more fully align from the show itself. And frankly, I have every reason to suspect the show will provide a genuine answer – after all, we’re adapting a fully complete work by Beastars creator Paru Itagaki, who’s already renowned for weaving incisive social commentary into her fantastical dramas. Meanwhile, our director Tomohiso Shimoyama is a mainstay at Science Saru, with a sturdy key animation background and direction credits working alongside both Masaaki Yuasa and Naoko Yamada. I am exceedingly curious to see how these ideas coalesce into a coherent shonen adventure, so let’s get right to the action with the first episode of Sanda!

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Big Windup! – Episode 19

Hello folks, and welcome back to Wrong Every Time. Today we’re diving back into the action of the summer tournament’s opening game, as first-seeded favorites Tosei find themselves on the backfoot against our scrappy boys from Nishiura. Though outgunned in terms of experience and pure athleticism, Nishiura have been exploiting every possible advantage to eke out a two-run lead, most recently acquiring a run via a smartly aimed bunt and a desperate squeeze play.

As has come to be expected from Big Windup!, every gambit and shift in fortunes has been expertly articulated by both the characters and the production itself. After spending its first act honing in on the physical and psychological constraints of Nishiura’s players, this story has proven itself an exemplar of mechanically grounded conflict, using the solidity of its baseline variables to make the tactical brilliance of its characters shine. There’s no deus ex machina or “I gotta dig deeper” power-ups here; only the satisfying interplay of smart players manipulating a complex board state, a rarified appeal that only a few mangaka can execute. Well, Asa Higuchi is clearly one such mangaka, and Tsutomu Mizushima is possibly the single best choice for bringing that style of conflict to life. Let’s get back to the game as Mihashi celebrates his first run!

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Andor – Episode 3

Hello folks, and welcome back to Wrong Every Time. Today we’re returning to the far flung planets of Andor, where our hero Cassian has found himself in a whole heap of trouble. Not that he’s actively trying to be a hero or anything; he’s only seeking his sister, lost in the fallout of whatever happened back on Kentari. But it is rarely an innate sense of heroic responsibility that leads us to enact great changes on our world; just like the unfortunate string of coincidences that led to Cassian’s downfall, heroism is mostly our retroactive designation for a combination of desperation, opportunity, and luck.

Andor has done an excellent job of grounding its drama in mundane realities, and of emphasizing how, when lodged under the heel of oppression, most people simply carve out a nook where they can be pressed down upon with greater comfort and security. That in turn increases its sense of urgency; with no hope of a messiah lifting these people out of their circumstances, the threats they face feel that much more implacable, and their small acts of solidarity and rebellion that much more essential. We don’t need to be heroes to fight what seems inevitable; we simply need to embrace solidarity over comfort. Rebellion is housing the hunted, hiding the knife, keeping the secret. Fascism’s greatest strength is its presumption of inevitability; in truth, defeat is only inevitable if we believe it so.

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Fall 2025 – Week 4 in Review

Hello folks, and welcome back to Wrong Every Time. This week my house finished off our rewatch of Slayers’ original three seasons, which we then followed up with the first Slayers film. This unfortunately proved a total disappointment; the film basically butchers Lina’s character, the tone shifts from fantasy adventure to outright farce, and Lina’s reliable adventuring party has been replaced by one obnoxious co-lead. Considering the other films all apparently follow this same formula, I’m now debating whether we should jump to the more recent Revolution seasons or just consider the franchise finished. I know those are generally less highly regarded than the original series, but it’s frankly hard to say goodbye to Lina and the gang – particularly knowing that with this, we’ve basically burned through anime’s apparent catalog of tabletop-reminiscent fantasy adventures. Anyway, our Slayers travels were accompanied by plenty of the usual film screenings, so let’s break down some movies in the Week in Review!

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Monogatari Off/Monster Season – Episode 7

Hello folks, and welcome back to Wrong Every Time. Today we are returning to the supplementary trials of Monogatari’s mixed-up heroes, and likely getting into some sort of ornate Shinobu-related fiasco. It is little surprise that the show’s formal conclusion has resulted in all these dangling loose ends – after all, as Monogatari has always emphasized, becoming our best selves is the work of a lifetime. It was actually Sodachi’s first appearance that prompted Araragi to reflect on how “happiness isn’t a race,” and Sodachi returned to reiterate that truth last arc, offering Nadeko the world-weary assurance that nothing ever ends, we just keep working on ourselves and putting one foot in front of the other.

It is up to us whether we find that truth sobering or liberating – whether we lament the endless task of self-definition, or find hope in always having a second chance. But if Monogatari is anything to go by, we should take heart in how changeable our identities truly are, the miraculous fact that merely by dedicating ourselves to new daily practices, we can actually shift our fundamental nature. That we are works in progress will always be a source of anxiety, because it means we are never truly “perfect,” never done with our psychological odyssey. But that great adventure is both the trial and privilege of consciousness; the very fact that we can examine and even change ourselves is the great gift of human nature. Let’s revel in that gift once more, as we return to Monogatari!

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The Legend of Vox Machina S3 – Episode 10

Hello folks, and welcome the heck back to Wrong Every Time. Today we’re diving back into The Legend of Vox Machina, as our team nurses their wounds and plot their next course of action. The battle against Thordak nearly bested them, leaving earth rent and allies fallen, while offering little hope of truly ending this conflict. Kash and Percy are dead, Scanlan is unresponsive, and now Raishan possesses Thordak’s corpse, with which she is presumably getting up to even darker business than its original owner.

It’s all a gloomy, calamitous mess, which seems perfectly appropriate for this moment in the party’s journey. Traditional adventure narratives generally have their protagonists hit some “lowest point” just short of the climax, where all hope seems abandoned, darkest before the dawn, yada yada yada. However, this sort of dive in fortunes clashes with the mechanical inevitability of the party getting increasingly powerful as the journey proceeds, alongside the necessity of maintaining a degree of player agency as conflicts arise. Given all that, one way to square increasing party strength with the need for a narrative dive is to offer a false victory like this, where the achievement of the party’s goals only reveals a second, scale-shifting threat that they must rise to challenge, frequently without the aid of the companions that accompanied them in achieving their false victory. Properly seeded, such a twist respects both player agency and dramatic necessity, making it little surprise that “and now the true threat reveals itself” is such a staple of tabletop play and videogames alike.

As for my own DnD adventures, we just yesterday ran the first section of my frontier town module, and dear lord did that take a lot of out of me. My generally linear quest structure was indeed something of a crutch; with the party free to roam this town as they will, I had to spend the vast majority of the session “on” in terms of spontaneous invention and character acting, conducting emergent drama one hard-fought minute at a time. But nothing in DMing comes easy, and so far my actual players seem to be having a wonderful time lurking in saloons and fixing card games and generally making a nosy nuisance of themselves. I’ll let you know how that proceeds, but for now, we’re back to the action!

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