The Demon Girl Next Door – Episode 11

Hello folks, and welcome the heck back to Wrong Every Time. Today it seems just about time to return to The Demon Girl Next Door, wherein Ogura most recently made a play to join the cast as their resident mad scientist, intent on divining the secrets of Shamiko’s magical energy. Considering it was her first appearance as more than a bit character, I’d say she did a marvelous job; it only took five minutes or so for her to make that awful water-strider Ancestor creature, and I still often find that thing haunting my nightmares. A great victory for the “what has science wrought” demographic.

Meanwhile, though Shamiko’s physical training isn’t reaping any clear dividends, it’s clear that Momo has things beyond training on her mind. Momo’s assessment of Shamiko has shifted from “you’re so pitiful I simply have to train you” to “you’re the one I trust to help me support this town” to “fine, I’ll be your subordinate as long as you keep feeding me.” Shamiko has essentially domesticated her by accident, and though Shamiko’s fragile self-worth keeps her from realizing how much Momo relies on her, it’s clear to anyone watching that Momo has Got It Bad.

As always, it’s the restrictive magical girl paradigm that is ultimately to blame for their unhappiness. As an avatar of justice, Momo is duty-sworn not to admit to her fragility; as a hated demon girl, Shamiko couldn’t possibly impose her feelings on her “societal betters.” Each of them are bound by conventions they don’t really believe in, forced to play roles they are fundamentally ill-suited to, destined for a battle that neither of them actually wants. It’s all a mixed-up, muddled-up, agonizing mess, but personally, I think that makes their efforts to break this cycle and truly connect all the more endearing. Let’s see what nonsense they get up to next!

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Sherlock Hound – Episode 5

Hello everyone, and welcome back to Wrong Every Time. Today I’m positively bouncing in my seat in excitement over our return to Sherlock Hound, that delightful fusion of Doyle’s ingenious stories and the best animation staff the ‘80s could muster. In spite of not quite offering the same outrageous overall quantity of animation as its predecessor, episode four might have been Sherlock Hound’s most inherently fun episode yet, taking the rich premise of “Moriarty abducts Mrs. Hudson only to fall in love with her” and executing it with impeccable flair.

Episode five maintains Sherlock Hound’s staggering roster of post-Lupin and pre-Ghibli luminaries, once again pairing Miyazaki up with long-time collaborators Yoshifumi Kondo (animation direction) and Hirokata Takahashi (director of photography). Basically any key staff position you could think of is here helmed by someone who’d go on to be a Ghibli mainstay; art director Nizo Yamamoto would subsequently handle background art or art direction on a slew of Ghibli and Hosoda features, background artists Mutsuo Koseki, Yuuko Matsura, and Katsu Hisamura would each contribute background art to future Ghibli films, etcetera. In Sherlock Hound, we see the team that would eventually help anime break through on a world stage already in full command of their talents, offering tiny masterpieces of mystery, adventure, and slapstick goodness. Let’s see what their next episode has in store!

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Spy x Family – Episode 6

Hello everyone, and welcome back to Wrong Every Time. Today seems like a perfect time to dive back into Spy x Family, wherein the Forgers most recently celebrated Anya’s successful interview in the most preposterously elaborate way possible. Both Loid himself and the animation team at WIT Studio behind him pulled out all the stops for Spy x Family’s fifth episode, turning a game of Save the Princess into the show’s most visually elaborate setpiece so far. Having just transitioned from Tetsuro Araki’s Bubble, it seems like this team just couldn’t help but deliver some high quality action, elevating a fairly simple gag into a glorious visual spectacle.

All that was plenty of fun, but I’m more of a character drama person myself, and thus am looking forward to a return to (relative) normalcy for the Forgers. I’m guessing this episode will finally see Anya attending her first day of school, which I imagine will be an opportunity to introduce new parental anxieties to Loid and Yor, while also giving Anya a chance to flex her psychic abilities. Spy x Family has been nothing if not consistent so far, so whatever happens, I’m sure the humor will be strong and fuzzies will be warm. Let’s get to it!

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Saiyuki

Hello folks, and welcome back to Wrong Every Time. Today I’d like to once again take a look back at the classic Toei Doga film catalog, this time exploring their third film feature Saiyuki (or “Alakazam the Great!” in international releases). As with Hakujaden, the animation of Yasuji Mori will undoubtedly serve as one of the highlights of this film; Mori handled all of the animal animation in Hakujaden, and in Saiyuki, I’m told his sequence of one character collapsing in the snow stands as a highlight of the overarching Toei Doga catalog. Mori also serves as animation director on this film, a testament to his utter cruciality in defining Toei Doga’s style. And of course, Hakujaden’s other key animator Akira Daikubara will also be making key contributions, presumably once again focusing on the film’s human characters.

Alongside Mori and Daikubara, this film features animation from a young upstart at Toei Doga, a man whose vivid contributions to their previous film (his first work as key animator) led to an increased role in Saiyuki. That man is Yasuo Otsuka, an incomparable animator who’d go on to become a key mentor for Hayao Miyazaki and Isao Takahata, and who here is already demonstrating his singular approach to larger-than-life animation through Saiyuki’s impressive action sequences.

Like Hakujaden, Saiyuki is an adaptation of a classic Chinese story, illustrating the familiar Journey to the West. I’m guessing you already know the tale well, but as a brief summary, Journey to the West centers on a powerful yet mischievous monkey named Son Goku (yes, you’ve probably seen one or two riffs on this narrative), who as punishment for abusing his powers is tasked with accompanying a monk as guardian on the titular journey. The two gather more allies along the way, and eventually Goku grows into a genuine hero – it’s a brief narrative and accommodating template, allowing for any number of twists or embellishments depending on the teller’s whims. I’m eager to see how these legends of anime handle the tale, so let’s not waste another moment, and get started on Saiyuki!

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The Legend of Vox Machina – Episode 9

Hello everyone, and welcome back to Wrong Every Time. Today I come to you just two days after my last D&D update, with jubilant news regarding my campaign’s first session. After a somewhat halting start, the rest of my session went absolutely fabulously, as I steered my players through a multi-step heist mission. Having spent a year wishing our previous campaign had more complex battlefield dynamics, I was delighted to find that the party immediately latched onto my gestures in that direction. Rather than simply throwing players into rooms full of enemies, I let them plan their own route towards and through encounters, giving the team a far greater sense of ownership over their choices and results.

Our session also served as a nerve wracking reminder of just how tricky it is to ensure unpredictable players somehow receive a coherent and reasonably paced narrative experience. The party sailed right past the point where they were supposed to meet a key contact, forcing me to slot that character into a later encounter with as much grace as I could muster. And during the party’s first sneaking mission, properly seeding the quest’s final villain required our rogue to succeed on several stealth checks and then fail the final one – a non-inevitability that I quietly engineered through bisecting stealth checks into smaller and smaller sub-motions. Coherent, exciting narratives require a degree of coincidence and timing that is almost impossible to arrive at by chance, making me ever more impressed with how well Vox Machina manages it.

Because yes, it is indeed time for more Vox Machina. With my mind so overstuffed by D&D trivia, this seems like the perfect time to continue the assault on Whitestone, and perhaps learn a thing or two about managing my own party. The ultimate truth of D&D, something I’m begrudgingly coming to accept, is that any adventure will be what your players make of it – I can’t steer them entirely, I can only set the stage. As a refugee from the land of traditional fiction, this is all extremely stressful to me, but I can at least recognize and admire the clear synergy between Mercer and his players. Let’s see what trouble they get up to this time!

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Star Driver – Episode 8

Hello folks, and welcome back to Wrong Every Time. Today I’m impatient to dive back into Star Driver, where Sugata just managed the allegedly impossible feat of waking up after using the King’s Pillar. Though his friends did everything they could to help him, it was ultimately the strange mechanics of Zero Time that seemed to wake him, further implying some key connection between Sugata and the secrets of this island. Unfortunately, before Sugata’s true friends could reach him, Benio intervened with one of her mind control makeout sessions, putting his current loyalties in question.

Of course, Sugata’s true intentions have always been a touch ambiguous. Though he’s been framed as part of a trio with Wako and Takuto, he’s always seemed a bit distant from the other two, and more preoccupied with his duty to the island. Seeing the Order of Cross lieutenants immediately swear deference to him was thus not terribly surprising; he’s always possessed the aura of a melancholy mastermind, and his connection with the strongest Cybody likely makes him essential to their long-term plans. As such, I feel like we might now be getting introduced to the “true Sugata” for the first time, which will be accompanied by an enlightening realignment of the show’s field of conflict. We’ve clearly got a consequential episode ahead of us, so let’s not waste another moment, and jump right back into Star Driver!

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Land of the Lustrous – Episode 6

The sun rises on a new day and a new Phos, now equipped with striped pearlescent legs. Having surrendered themselves to the ocean in hopes of helping their new friend, Phos was rewarded with first betrayal and then redemption, only to emerge in a new form – not necessarily better, but certainly different from before.

That episode saw Phos attempting to sacrifice themself multiple times over, certain their life could only possess value if given up for the sake of another. First by going into the sea for Cinnabar and Ventricosus, and then through their willingness to become a sacrifice to save Ventricosus’ brother, Phos demonstrated basically no concern for their own safety or future. And why would they, anyway? Every aspect and inhabitant of this world seems to tell them they don’t belong, that they have no value. The gems themselves seem like strange interlopers in this world, existing outside of its natural ecosystems, and even among gem society, Phos is an outsider without purpose. To the gems, purpose and identity are as one – if you don’t possess a clear role within their society, you might as well not exist at all.

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Zoku Owarimonogatari – Episode 5

Alright alright folks, settle down, let’s get to the business at hand. So far, Zoku Owarimonogatari has done a predictably solid job of justifying its own existence, applying Isin’s perpetually skeptical gaze to the very idea of Monogatari having an “ending” in the first place. Our lives don’t resolve into neat little Happily Ever Afters once we’ve tackled our immediate emotional problems; each ending is actually a new beginning, and writing the first page of a new story is often the hardest part. Through challenging the insubstantial relationship between narrative drama and human existence, and making the paralyzing diversity of potential futures literal through the mirror world device, Isin has successfully written a coda that feels both inessential and natural. There’s no new villain to face, just the stark reality of deciding your life’s path.

All that intermingling of personal psychology, life philosophy, and supernatural metaphor is what we’ve come to expect from Monogatari. But beyond that, incidental thought experiment arcs like this also serve a different purpose: introducing us to all the cool characters and potential characters that have touched this world, including imposing yet heretofore unseen figures like Kanbaru’s mother. Mombaru’s unseen presence cast an imposing shadow over Hanamonogatari, and I’m eager to finally get acquainted. Let’s get to it!

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Anne of Green Gables – Episode 11

Hello everyone, and welcome back to Wrong Every Time. Today I am eager to make the trip back to Green Gables, and see how things are getting along for Anne and her new friend Diana. Their first outing in the woods has already proven to be a rousing success, as Anne’s imagination and Diana’s knowledge of their home fused into a fantastical journey through their local groves and glens. Takahata and Anne’s sensibilities could not be more complimentary; with the two of them as our guides, this adventure took on a magical tenor as inviting as any Ghibli film, demonstrating how intimate human drama and magical realism are such a natural pairing. Our own lives are not experienced in such a way as could be captured by an impartial camera’s eye; they are suffused with the emotional buoyancy of discovery, hope, and despair, making these fantastical embellishments more true to the human experience than clinical observation could ever be.

As for this coming episode, the staff list seems about par for an episode of Anne, meaning it ranges from all-time medium luminaries to simply excellent long-time artists. Along with the usual pre-Ghibli crowd, we’ve got Seiji Okuda handling storyboard duties, a man whose credits range from Sherlock Hound and Heidi all the way through recent productions like Hitori Bocchi and Pastel Memories. I’m sure there’ll be plenty to poke at in all sorts of directions, so let’s not waste a moment further, and set our carriage towards Green Gables!

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Symphogear XV – Episode 13

Hey folks, and welcome the fuck back to Wrong Every Time. You ready to finish some Symphogear? This has been a journey seven years in the making, with Symphogear’s very identity shifting substantially over the course of its season. From a debut season heavy on body horror and cliffhangers, Symphogear has steadily gained narrative confidence and a clear sense of joy, honing its found family instincts and building up a whole squad’s worth of lovable murder idols. And in spite of embracing every possible manner of insane dramatic indulgence, the franchise’s narrative bones have remained strong, evincing not just the explosive highs, but also the firm dramatic skeleton that defines great action media.

If anything, I’m almost sad the show wasn’t more indulgent in its treatment of endearing villains like Noble Red or the Autoscorers. Symphogear introduced so many charming characters that it simply didn’t have room for all of them, but XV has done its best to celebrate all the adorably nefarious foes that have come before. And with the team themselves now “falling, burning, and disappearing, then,” it appears we’ve come full circle, ready for a final confrontation with one more would-be god. Let’s take it to ‘em, Wielders. Let the song in your heart take flight, and hold a determination to fist. Let’s SYMPHOGEAR!!!!

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