Hello folks, and welcome back to Wrong Every Time. Today I’m eager to dive back into the drama of Vox Machina, having last left the party in a moment of absolute crisis and defeat. Scanlan’s plan to leave an Immovable Rod (well, short sword, but same difference) inside a dragon has quasi-succeeded, while leaving plenty of room for an exciting followup question: how the fuck are he and Vax going to get out of this dragon’s stomach? And while they focus on avoiding digestion, their allies are presented with a different yet equally vexing challenge: how do you make a dragon fight you when it’d rather just fly away? Well, presumably it’s just going back to its lair, meaning our heroes will be facing off with both legendary and lair actions as they attempt to free their comrades from death by stomach acid.
I imagine Scanlan and Vax’s plan was a flourish of stupidity that even Mercer didn’t plan for, but I assume this battle is otherwise going pretty much how he predicted. The push and pull of player agency versus dramatic necessity expresses itself in some unique ways when it comes to major boss fights; you want your players to feel like they can gain a leg up on their opponents via clever strategizing, but also don’t want the fight to feel either formulaic or prematurely solved, necessitating a balance between controllable variables and chaotic in-fight twists. Mercer appears to have navigated this balance through the construction of a two-act fight: first this ambush, which the players largely engineered themselves, followed by a presumed lair fight finale focused more on his own scripted inventions.
Coincidentally enough, my own campaign is also currently transitioning between these moments, with the party’s planning of their allegedly final battle soon to give way to a bombastic scripted escalation. Our melee fighters are largely running on fumes and our sorcerer only has a single spell slot left, so I believe I’ve successfully calibrated the challenge towards a death-defying victory next session, and am eager to see how my players wriggle their way out of this one. I’ll get back to you on how that all plays out, but for now let’s enjoy the climax of Vox Machina’s second season!