Hello everyone, and welcome back to Why It Works. As the winter season continues its grisly course, today I’d like to once more escape from the muck and snow of my own chilly New England, off to the sun-kissed beaches and alluring jungles of Alola. Pokemon Sun and Moon has been a delightful ride so far, with its colorful, intricate background art and playful, expressive animation combining to create an aesthetic experience as joyous and energizing as Pokemon itself.
In narrative terms, the show’s mostly just been introducing key characters so far, though that process has of course been accompanied with plenty of small individual narratives and Pokemon battles. Sun and Moon’s overall structure seems most closely aligned with the slice of life genre; the focus is on having fun with friends, and though Ash is technically determined to become a Pokemon master, that goal currently seems roughly as realistic as Yui’s dreams of Budokan. “Fun with friends” also seems to be this show’s thematic heart – Ash loses more often than he wins, and thus finding satisfaction and camaraderie in simply competing is consistently emphasized. It’s a fine lesson for this show’s presumed audience, but I’ll be interested in seeing if the show complicates its narrative, now that most of the key players have presumably been introduced. Either way, it’s cold here and I’m ready for the beach, so let’s get back to Sun and Moon!

