The Tatami Galaxy or: How I Learned to Stop Worrying and Love the Ride

Hey guys, it’s Bobduh. New review today! Hopefully a little less overwhelming than the last, since I have no grand argument I wish to prove on this one. I just watched a really great show and want to talk about it.

The Tatami Galaxy or: How I Learned to Stop Worrying and Love the Ride

The Tatami Galaxy is a dizzying spectacle of an anime. Adapted by Yuasa Masaaki (the extremely distinctive director behind Mind Game, Kaiba, Kemonozume, and recently Kick-Heart) from a novel (a real novel, not just a My Light Novel Can’t Be This Pandering and Derivative LN) by Morimi Tomihiko (the writer of Uchouten Kazoku, which is currently my choice for best show of the year), it’s basically perfect. Not gonna slowroll that – this goes on my list with Madoka and Katanagatari of shows that I couldn’t see meaningfully improved. It’s already there.

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Brief Aside on the Beauty of Uchouten Kazoku

Management: So yeah, I’m pretty much just evangelizing at this point. I was asked why I found the visuals of Uchouten so striking, and basically compiled a collection of many of my favorite moments. Of course, every other shot of this show is beautiful, so this isn’t even close to exhaustive. As usual, my responses were to real questions, but I’ve shortened the questions to their most basic form to keep it as general as possible.

Question:

Can you explain why you find the visuals of Uchouten Kazoku so beautiful? I agree that there are a number of standout moments, but it often feels like the backgrounds are just photographs someone put through a posterizing filter, which can clash with the hand-drawn characters. What do you get out of them?

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Thematic Integration and Philosophical Discussion

Question:

As a fan of philosophy, I tend to enjoy shows that take the time to discuss their philosophical or ethical questions, such as Psycho-Pass or Evangelion. However, it seems clear that writers can go overboard with this, and that sometimes these discussions can seem inappropriate or even pretentious. Do you think there’s a specific pattern to when discussions like this are appropriate, and when they start to become pretentious?

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Craft and Romantic Comedy

Management: Finally posting the sequel to this piece, which focuses much more closely on four commercially successful romantic comedies: Sakurasou, Toradora, Clannad, and Chuunibyou.

Question:

I can see where you’re coming from when you talk of judging a show according to its goals, as well as your reservations regarding some goals. How would you apply these metrics to Sakurasou?

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Emotional Manipulation and Storytelling

Question:

People often describe shows they don’t like as “emotionally manipulative.” Don’t all shows do that anyway? What do people mean when they talk about “emotional manipulation” like it’s a bad thing?

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Media Goals and Critical Evaluation

Management: This is a two-parter that I’ve split up because while the original question was based on my panning of Sakurasou, it also concerns a lot of media evaluation theory that is much more generally relevant. I’ve divided it as best I can into separate questions to reflect this – Part 1 here should be relevant to everyone.

Question:

It seems impossible to fairly evaluate shows unless you take those shows’ own goals into account, and try to respect their specific priorities. Do you think some of the shows you rate poorly are merely a result of approaching these shows with the wrong mindset, or wishing they were different shows entirely? How do you reconcile your personal taste, or the nature of taste in general, with your attempts to assess art in a general way?

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What Defines a Work as Mature?

Question:

What makes a show “mature” or “for adults?” I see people throw these terms around in a condescending way, saying that shows like Steins;Gate or Madoka are inferior to shows like Monster because they’re aimed at teenagers. Are there any actual guidelines or metrics here?

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Is Anime an Inferior Medium?

Question:

Many people seem extremely dismissive of otaku culture and anime in particular, claiming anime is an inferior cultural medium to books, movies, etc. How would you go about refuting this argument?

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Fundamental Biases and Art Evaluation

Management: This one was a really excellent question, and this topic is definitely something that critics need to be more willing to engage with and admit toHopefully this little confession won’t invalidate all my future criticism or anything.

You’ve previously talked about the distinction between personal enjoyment and artistic evaluation, and how what you like isn’t necessarily the most artistically impressive anime. Could you talk a bit about any fundamental biases you’ve noticed in your own anime appreciation/evaluation?

Oh, I’ve got a ton, in both the positive and negative directions.

On the positive side, I’ll definitely slant towards introspective and character-focused works over narrative or theme-based ones, though obviously this can change based on my perception of how well they accomplish what they try to do (Madoka’s all narrative and theme, and I absolutely love it). It generally goes Character->Theme->Narrative for me. I’m also a sucker for great or even decently well-articulated romance, and can follow one well-written and intriguing character through a generally mediocre show. I think pretty much the only things Ano Natsu had going for it were okay dialogue and decent chemistry between the main romantic pair, and that was all I needed to finish it. I also highly value snappy dialogue, and interesting narrative or pacing tricks and experiments (like the mini-arcs Gargantia builds out of various thematic points). I also really like imperfect shows that reveal a very distinctive creative vision, or, at the opposite end, shows that reveal a great mastery of storytelling craft fundamentals.

On the negative end, I could not care much less about setting and worldbuilding – they’re close to irrelevant to the way I evaluate art, and while I prefer a nice background world to a generic one, either way it’s window dressing for me. A character whose personality seems designed to make the audience happy, or moderate general fanservice, will rapidly sink a show for me. Leaden dialogue will sink a show even if the visual design is great and the story fairly well plotted. Narrative or dramatic cheating will often sink a show, particularly if that show wants you to invest in the reality of its world. Visual design in general is secondary to what I like about anime – again, if it’s got it, great, but it’s not what I’m there for and it won’t save a show. Sound design is also gravy – I’m in shows for characters, themes, and storytelling, and while everything outside of the writing can do great things to supplement or raise up those elements, they will pretty much always be supplementary, not central to my appreciation. Some shows do rise above this – KyoAni, the Monogatari franchise, and recently Brain’s Base have done a great deal of their character-building and storytelling through visual cues. This I really appreciate, and would like to see more of.

That’s all I can think of at the moment, but everyone has a million of them, and it’s a really interesting topic.

Attack on Titan and Violence as a Storytelling Device

Management: As always, I rephrase original questions if it’s necessary to make my responses make sense out of the context of a conversation. None of these questions are meant to represent one specific person, they’re just stand-ins for the conversations that provoked my responses.

Question:

Do you believe the necessity of censorship in what can be shown on television is hurting Attack on Titan? It seems like the camera has cut away from extreme violence pretty regularly so far.

Bobduh:

I don’t think it’s really being censored; frankly, I can’t imagine they could really go much further than they currently are and not have it devolve into self-parody through its extreme nature.

I generally feel that less is more when it comes to this brutal stuff, since I’d hope the point is generally to convey the effect this violence is having on the characters involved, and not just to portray brutal stuff for the hell of it. The scene where Eren saw Misaka’s parents is a good example of this – the door opens, then there’s a quick series of cuts: blood on the windows, blood on the door, a distant, obscured shot of the room, and then a reaction shot. All the information is conveyed in a way that draws the viewer directly into Eren’s overwhelmed perspective, and tying violence to characters you’re supposed to empathize with always makes it land as more personal and visceral than just showing the viewer some gore.

In fact, I think popcorn slasher films use this truth for the opposite effect – they keep the characters impersonal and generic, and the violence hyper-visible and ridiculous, to ensure the viewer is normally at a safe, removed distance from the proceedings. Whereas truly effective horror films imply a great deal more than they reveal (getting the viewer’s imagination to do the work), and tie the viewer very closely to characters who’ve been well established, making the viewer much more personally involved and thus much more vulnerable. And there are a ton of effective spins on this mechanism – for instance, Battle Royale combines stylized violence with melodrama to create a little distance and make the viewer’s experience more akin to an adventure film than a horror film, as well as ensure the film’s underlying ideas aren’t overwhelmed by character focus.

The use of violence in media has to fall in line with that media’s goals if it doesn’t want to result in viewer disconnect, and I think that if Titan’s goal is to make you empathize with the characters, it needs to always be in control of that, imply at least as much as it shows, and save the ultraviolence for only when it’ll be truly effective. I actually think it’s gotten a lot better about this, but I think it had much less control early on, and it’s always a balancing act.