Hello folks, and welcome back to Wrong Every Time. Today I’m eager to dive back into the rambling adventures of Vox Machina, wherein our heroes have currently divided their forces between fighting a dragon and infiltrating hell itself. Not normally a time when I’d recommend splitting the party, but given their impressive history of dragon-slaying, I’d imagine… what’s this? They’ve fought this dragon twice already, and it kicked their asses even as a full party? Yeah, they’re fucked.
Fortunately, seeing how a group of players and their DM can collaborate in getting themselves un-fucked from some seemingly unwinnable scenario is one of DnD’s greatest pleasures. Readers of traditional fiction will generally look poorly upon entirely foreshadowing-free deus ex machina, but it’s not hard to weave some complicating variable into your prior narrative such that a group’s fortunes can change from desperate to triumphant at a moment’s notice. In contrast, DnD prioritizes player agency above all, which means a solution that doesn’t emerge from skillful application of their player abilities is always going to be less satisfying than a victory that feels “mechanically earned.”
This issue only becomes all the more prominent as a campaign rises in scale over time, presenting ever-more intractable opposition for its brave heroes. The easiest solution to this riddle comes in the form of providing your enemy an Achilles’ Heel, or, in game parlance, a giant glowing weak point. An enemy’s strength can be utterly overwhelming so long as its weakness is also apparent – that way, there’s no need to limit your conception of an enemy’s power relative to your party’s available strength. And depending on the style of your campaign, these weaknesses can range from something as tangible as the Vestiges to simple overconfidence, so long as you provide the players opportunities to exploit that confidence. Given we’re pitting Vox Machina’s craftiest members against the Chroma Conclave’s dimmest dragon, I imagine some trickery will be involved in the task ahead, and I’m eager to see how Mercer realizes this chapter’s oversized threats without outright killing the party. Let’s get to it!