Hello everyone, and welcome back to Wrong Every Time. Today I am ridiculously impatient to get back to Vox Machina, and see what our ramshackle adventuring party is up to. I doubt it’s been all that long on your end since our last Vox installment, but for me, I’ve been waiting three damn months to check in with this crew. Vox Machina is just too interesting of a concept, and so I got a little over-enthusiastic with my initial rampage of writeups, meaning it’s taken me months to justify throwing more Vox pieces on my buffer pile.
As it turns out though, this interminable wait has led to my return lining up with a particularly auspicious real-world counterpoint. Today is the day I’ll be starting my own D&D campaign, and finally taking over the DM reigns for something longer than a one-off adventure. At last, I’ll be able to shift from the theoretical criticism of “I’m pretty sure this is something our DM messed up” to the clarity of “this is something I definitely messed up,” and I couldn’t be more excited. I’ve spent the last few weeks pounding out thousands of words of backstory and worldbuilding, have developed roughly half a dozen quest lines for my players to enjoy, and have no doubt they will disregard all this work in favor of hanging out with a drunk gnoll named Sparky who I made up on the spot. That’s the fun of DMing, I am told, and I wouldn’t have it any other way – crafting a campaign for a group of unruly players is like trying to plot a novel while people throw dodgeballs at your head, and what activity isn’t improved by the threat of physical violence?
Anyway, my own collaborative adventures aside, I’m eager to see how Vox Machina are faring as well. I can’t imagine Percy is taking the apparent death of his sister gracefully, and presume we’re in for a fit of rage that even Grog might consider a little much. Let’s get to it!