Hello everyone, and welcome back to Wrong Every Time. Today I’m eager to reach the conclusion of Vox Machina’s first season, and perhaps even more eager to share my own campaign updates. After several sessions of going on various adventures in and around the city of Yhaunn, my party was invited to a royal ball at the castle, necessitating more prep work than I feel entirely comfortable acknowledging. I had to build out the relationships of the royal family, then sketch out roles and personalities for all of the city councilors, then sculpt the personalities of the two delegates from each of half a dozen different nearby regions, then figure out how to give this mass of new characters some narrative structure, lest my party be entirely lost in directionless decision paralysis.
And yet, it worked! It all worked! That session was one of our most successful so far, the party never seemed overwhelmed by the opportunities in front of them, and they even made some personal connections with several of the country’s attendant luminaries. Lightly guided by the attendees they’d met previously, my players made a successful dive into this campaign’s larger political reality, with Captain Chaos himself actually forging some of the strongest bonds with my new characters. It was a clear and profoundly encouraging demonstration of how much my group and I have grown into a functional campaign, with the story finally starting to feel like something they are truly interwoven with, as opposed to something that’s merely being forced upon them.
So yes, I am feeling pretty proud at the moment, and eager to make use of all these new connections the party has made. I might end up posting some design docs eventually if people are interested, but in the meantime, I’m also quite excited to see how Vox Machina’s first season comes to an end. We’re in full boss battle mode at the moment; Vex and Vax have reconciled, Cassandra has been rescued, and Keyleth… well, Keyleth’s in a bad spot, I admit. Having her leap in front of a blast meant for Vex was an exceedingly noble conclusion to their mini-arc, but also very stupid, given she’s now the group’s only healer. Please, druids and clerics, do not leap in front of your damage-dealers, that is partially what they are there for. Let’s see if Keyleth ever gets the chance to make use of that lesson, as we explore The Finale of Vox Machina!
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