Hello folks, and welcome back to Wrong Every Time. Today we’re returning to the tales of Vox Machina, who recently suffered a schism in the wake of their dubious victory over Thordak. Fed up with her teammates’ lack of trust in her decisions, Keyleth packed up her feathers and flew home, seeking her own methods of detecting Raishan’s location. The twins then set out to find Anna Ripley, and hopefully let Percy rest in peace. Meanwhile, Grog and Pike stayed back at the half-destroyed manor, praying for a method of raising Scanlan from his apparent coma.
It’s certainly a low point for Vox Machina, but it’s a well-placed and necessary one. The battle against Thordak focused the party’s priorities, and thereby let them forget for a time the natural divisions and divergent ambitions of their constituent members. The fact that they’re splitting now is a demonstration of how well they’ve been defined as individuals, serving as both a brief cooldown of dramatic tension and an affirmation of their personal progress. The primacy of the party is a core aspect of DnD, but if you want to build a fully furnished fantasy adventure, you must also allow the space for players to define themselves as members of a larger living world, and not just vehicles for action heroics.
Granted, Vox Machina have a natural advantage in this pursuit, given they’re all professional goddamn voice actors who are perfectly comfortable sculpting emergent disagreements amongst themselves. For my own campaign, I compromised between the primacy of the party and the texturing of individual party members by eventually making the campaign a tour of their homelands; allying the Dales required visiting our ranger’s old stomping grounds, then infiltrating the home of our nemesis brought us face-to-face with our rogue’s origins, etcetera. Vox Machina’s unique strengths as a group facilitate the starkness of this separation, but in truth every group will have its own strengths, and crafting a successful campaign is ultimately less about following one strict model than embracing what you and your players enjoy and excel at. With that obvious truth established, let’s charge back into Vox Machina!