Hello folks, and welcome back to Wrong Every Time. Today I’m thrilled to be diving back into the adventures of Vox Machina, who most recently joined Grog in clobbering the shit out of the Storm Herd, and bisecting his Vestige-clad mountain of an uncle in the process. The battle against Kevdak saw our heroes united for the first time in half a season, flexing their powers as Grog resolved both his lingering backstory and emotional journey. It was a fine demonstration of how DnD’s narrative and mechanical elements can be harnessed to work in service of the players’ character arcs – of course, such a collaboration requires a player who’s interested in portraying a character arc, which brings us to the current conundrum of our irreverent Scanlan.
Scanlan has time and again been offered a call to grow into a greater sense of responsibility as a character, and has time and again resisted the offer to be anything more than an irreverent prankster. That’s a fine approach to DnD in a campaign where the players are intended to be static reactors to external conflict, but Vox Machina’s campaign is clearly designed around the player avatars overcoming their fatal flaws, be they Percy’s obsession with revenge, Grog’s heedless pursuit of strength, or Vex’s lingering regrets regarding her father. While most of the players have taken to this process with enthusiasm, Scanlan has time and again turned away from the brightly lit signs stating “character growth this way,” prompting the eventual introduction of Kaylie as a daughter-shaped representation of the consequences of his actions.
Meanwhile, I’m happy to report that my own campaign is again chugging along, with my Cloud-based player having recently triumphed in the final battle against their Sephiroth-esque nemesis. Though my initial thinking ran along lines like “how can I integrate my players’ desires into the narrative I have planned,” the course of our campaign has revealed a pretty obvious truth: player desires will always inform the most passionate and effective collaboration, so they should be built as centrally into the campaign’s structure as possible. With our next session coming this very afternoon, my mind is abuzz with further plans for paying off my players’ desires, but this intro has already run too long as it is. For now, let’s dive back into the journeys of Vox Machina!
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