The Legend of Vox Machina – Episode 11

Hello folks, and welcome back to Wrong Every Time. Today I’m eager to return to The Legend of Vox Machina, and perhaps glean another tip or two to carry back to my own tabletop misadventures. To be honest, things have actually been moving quite smoothly in my campaign; we reached my invented capital city a few sessions ago, and the players have since then been having a great time exploring this playground of bounties, quests, and colosseum challenges I’ve built for them. I’m too much of a narrative-minded guy and too poor at improvising to provide a truly open-ended sandbox, but I think we’ve hit a good compromise between freedom and guide rails, and my individual encounter design sensibilities are improving all the time.

As for the hapless members of Vox Machina, we last left off on a moment of shocking betrayal, as Cassandra sided with the Briarwoods over her long-lost brother. It seems beyond question that this is in some part a result of the Briarwoods’ foul sorceries, but it’s nonetheless a bold play by Mercer. Within the list of Possible Complications offered in the Dungeon Master’s Guide, “the party is betrayed by a former ally” is the only entry complimented by “(use this one sparingly)”, and for good reason – if the party begins to believe they can’t trust any of the characters around them, or that established characterization might be reversed at a whim, their investment in the world will drop precipitously. That’s obviously not going to be a problem with a committed group like this, but it’s an example of a conceit where exploiting it simply to increase dramatic volume might actually provoke the opposite effect. Player investment in non-player characters is hard-earned, so think twice before you betray that trust!

Alright, that’s more than enough narrative design preamble. Let’s get back to the action!

Continue reading

Ganso Tensai Bakabon – Episode 4

Hello everyone, and welcome back to Wrong Every Time. You all doing alright today? I’m personally feeling quite fine, as I’ve got the weekend right in front of me and a fresh episode of Ganso Tensai Bakabon on the plate. Charming in its comedy and absolutely jaw dropping in its art design, Bakabon is one of the strangest artifacts of ‘70s anime I’ve come across, overflowing with a level of main staff talent that basically any anime would kill for.

Thirty-odd episodes plus an opening directing by Osamu Dezaki. Art direction by the incomparable Shichiro Kobayashi. Countless other positions filled by key, lasting associates of Oshii, Dezaki, and Studio Ghibli. The more you dig into the show’s staff listing, the more you come across figures like, say, Kazuo Oga, an art designer who’s contributed background art to basically every Ghibli film. Bakabon’s credentials are preposterously impressive, boasting luminaries who’ve elevated decades of the medium’s best productions, and all of them here dedicated to the rambling adventures of a little goblin man and his accommodating family. It’s basically ‘70s Nichijou, making it almost impossible not to love. Let’s see what our gremlin father gets up to next!

Continue reading

Star Driver – Episode 10

Hello folks, and welcome on back to Wrong Every Time. Today I am beyond eager to get back to Star Driver, whose narrative is currently being invaded by a rampaging Mizuno. After appearing as a brief figure of mystery two episodes ago, this most recent episode saw Mizuno crushing hard on Takuto, forcefully inserting herself into the drama department, and ultimately revealing her status as one of Southern Cross’ legendary shrine maidens. In a mere twenty minutes, she has charged through as much personal drama and lore shakeups as took the original cast half a dozen episodes, handling it all with a wave and a smile.

As my tone might indicate, I am all for this shakeup, and can’t wait to see what Mizuno does next. In contrast with the relatively passive Wako, Mizuno seems to already be pushing Takuto out of his comfort zone, while simultaneously embodying a challenge to the conservative gender paradigm of the shrine maiden system. Her energy seems like a better match for Takuto’s own personality, and perhaps more than anything, she’s just plain fun to be around. Let’s see how Mizuno continues to resculpt this narrative, as we return to the fascinating Star Driver!

Continue reading

Spy x Family – Episode 8

Hello everyone, and welcome the heck back to Wrong Every Time. Today I’m eager to get back to Spy x Family, which most recently offered some clear strides in precisely the direction I was hoping for. My persistent complaint from the start of this production has been a relative lack of Yor interiority or agency, and episode seven provided exactly that, as Yor’s experiences with her brother informed her current advice on Loid’s parenting. Unlike Loid, Yor actually has some personal experience dealing with a young family member, and her words helped Loid realize he’d been treating Anya more as a faulty machine than a living daughter. That in turn led to Loid affirming Yor’s place in the family, as he told her to stop considering herself an outsider relative to him and Anya.

I’m very much hoping Yor follows that advice, and continues to loudly assert her own perspective. But either way, I imagine we’re in for some delightful chaos at Eden Academy, with Damien’s infatuation likely to cause even more problems than his prior anger. Spy x Family is continuing to find seemingly limitless lodes of comedy within its conceptual framework, and I’m eager to see whatever nonsense comes next. Let’s get to it!

Continue reading

Bodacious Space Pirates – Episode 23

Hello everyone, and welcome back to Wrong Every Time. Today we’re steering our ship towards Bodacious Space Pirates, which most recently introduced the threat of genuine pirate hunters to harass our intrepid heroes. This was all quite surprising, considering pirates don’t actually engage in any sort of illegal business; they’re basically a combination of traveling entertainers and high-stakes couriers, with all of their missions approved by a central authority.

As such, it’s hard to say who would have a vendetta against any pirates, much less the concept of modern-day piracy in general. And on top of that, we’ve now got some weirdo warping in while standing on top of his spaceship, in full cross-armed Gunbuster array. Bodacious Space Pirates has generally taken care to partition the tone of its various core elements; the lighthearted high school drama doesn’t undercut the grounded scifi worldbuilding, and vice versa. But a dude standing on top of a ship doing sentai poses feels like a traveler from a more super robot-informed universe, and so I’m eager to see how he slots into our existing configuration. Let’s see how this confrontation plays out in a fresh Bodacious Space Pirates!

Continue reading

The Demon Girl Next Door – Episode 12

Hello folks, and welcome back to Wrong Every Time. Today it seemed like the right time to check back in on The Demon Girl Next Door, and see how our luckless shadow mistress is faring. Last episode offered an unexpected deluge of backstory revelations, raining bombshell after bombshell on Shamiko’s tiny, horn-laden head. As it turns out, it was actually Momo’s sister who helped save Shamiko from the family curse, during the course of her attempts to protect all of this city’s luckless demons. Unfortunately, whatever threats she faced ultimately ended up sealing away Shamiko’s father, reducing him to an orange box the family uses as a makeshift table.

That’s a lot to take in at once! Frankly, it’s also a lot for us in the audience to take in at once, more than doubling our data points regarding this larger magical/demon girl paradigm. It seems that Momo is far from the first magical girl to doubt her mission; in fact, we appear to be living in an overall era of lost faith, with demon-slaying magical girls now more the exception than the rule. Instead, magical girls seem to have collectively acknowledged the inherent injustice of this whole Calvinist paradigm, and more recently have been working to offer the equivalent of social services and reparations to their arbitrarily condemned counterpoints.

All that serves as a humorous continuation of this show’s general themes, as well as an expression of its overall optimism regarding human nature. Rather than letting themselves be controlled by a process that seeks to dehumanize them, the magical girls of this world essentially unionized and rebelled, realizing they had far more in common with their alleged enemies than their overseers. A solution like this is what I’d expect this show to imagine as its potential endgame, so I’m quite interested to see how the drama develops now that we know a post-demon hunting paradigm has already been established. Let’s get to it!

Continue reading

Zoku Owarimonogatari – Episode 6

Alright Araragi, it’s time to figure this shit out. As I’ve suspected and Hanekawa seemed to confirm, this world we’ve been exploring is less of an alternate reality than an internal one; a product of Araragi’s mind, as he desperately seeks an answer to that fundamental question of “who am I, now that my childhood and pre-scripted path are behind me?” In search of that truth, he has held discussions with disparate versions of many of his companions, but avoided the one person who might truly know him well enough to answer: Oshino Ougi, his own Other Self.

As with all of this world’s Oddities, Ougi has served as a container for all the feelings Araragi refuses to acknowledge, a shadow that is as authentically him as his surface personality. His self-hatred and obsession with his own destruction, his lingering regrets regarding the possibilities of his vampiric nature, even his inability to visualize himself as an authentic and consistent person are all realized through Ougi’s mercurial presence. Araragi has come to accept Ougi’s authenticity as a part of him, but has nonetheless avoided their input in this crucial moment. As Sodachi said, what we see in the mirror is only a partial reproduction – Araragi is incomplete without Ougi, so it’s no wonder he’s only been able to produce incomplete answers. With his two sides united at last, let’s see how this strange mirror tale ends!

Continue reading

Anne of Green Gables – Episode 12

Hello friends, and welcome back to Wrong Every Time. Today I figured we might sneak our way back to Green Gables, and check in on the continuing saga of Marilla’s amethyst brooch. Marilla claims Anne lost it and Anne claims she did not; with two such stubborn characters as these, that’s basically all it takes to erect an insurmountable impasse between them. Truthfully, it seems most likely that Anne forgot to remove the brooch before heading off to the Idlewild, and thus it’s nestled safely somewhere along their woodland passageways. But while this conflict’s resolution will likely be simple enough, the course of its drama is serving as an enlightening referendum regarding Marilla and Anne’s feelings towards each other.

On the production front there is much cause for rejoicing, as this episode features the return of Yoshiyuki Tomino on storyboards, as well as Takahata himself on scripts. Tomino’s storyboards for Anne’s first day at Sunday school greatly elevated one of this show’s first emotional climaxes, offering a mixture of evocative symmetrical layouts and scenes where character blocking skillfully amplified emotional intent. That episode’s final reconciliation between Anne and Marika might be my favorite moment of the show so far, and so I expect great things from his execution of Anne and Marika’s latest dust-up. Let’s see how our friends are faring as we return to Green Gables!

Continue reading

Spy x Family – Episode 7

Hello everyone, and welcome back to Wrong Every Time. Today I’d like to check back in on the Forger family’s continuing theatrics, as we return to Spy x Family. Last episode saw Anya doing her best to prove herself in her first day at school, only to be assigned the black mark of a Tonitrus Bolt for her efforts. In your average school, Anya’s righteous smackdown of the despised Damian would gain her a slap on the wrist and a lofty position in the social pecking order; here, it brings her one step closer to dissolving this family altogether.

That episode also demonstrated that there’s no need to fear this show will lose its spark when the Loid family is separated. In fact, Anya’s attempts to manipulate her schoolmates was one of the show’s funniest sequences so far; whereas her family interactions have largely settled into routine punctuated by occasional shock at Loid’s secret thoughts, offering a whole class worth of new characters provided all sorts of opportunities to riff on both her psychic powers and generally goofy personality. With her parents now aware of the fault lines in her social group, I imagine she’ll return to school equipped with a fresh set of well-intentioned but self-defeating tactics, and make some implausible new mess of things. Let’s find out how!

Continue reading

The Legend of Vox Machina – Episode 10

Hello everyone, and welcome back to Wrong Every Time. Today I come to you one dungeon mastering session older and hopefully wiser, having tackled my campaign’s second session, and the first including our entire four member party. The dynamic was significantly more chaotic with four players, mainly because that fourth player is the embodiment of chaos itself, but I think I did pretty okay. Bounties were pursued, festivals were attended, and the whole gang found themselves embroiled in some kind of folk horror forest ritual situation. With me being me, I’m sure it’s no surprise that my first setpiece is drawing heavily from The Wicker Man and its spooky compatriots.

Our second session also provided plenty of trial-by-fire lessons for me, ranging from the diverse nature of player investment to the setting of expectations regarding player agency. Successful DMing requires paying close attention to player desires, and often coming to understand what they want better than they themselves do. In our last campaign, our DM attempted to ameliorate Captain Chaos with more mechanical tools, which only slowed down gameplay – in our campaign, I’ve instead been giving him greater range of creative self-expression, which has resulted in player satisfaction with no added complexity. On the other hand, my initial use of a heist quest to debut the game has set some perhaps untenable expectations regarding players’ ability to pre-scope any combat encounter, which may result in some inescapable friction down the line.

It’s all an impossibly complex network of mechanical, creative, and personal concerns, all of which only makes me more impressed by Mercer and crew’s ability to navigate this conceptual labyrinth. Last episode saw Percy assuming his destined mantle of Savior of Whitestone, only to immediately about-face back into his Dark Avenger persona. Such deliberately anti-party-unity behavior makes for great drama, but difficult campaign writing, making me further suspect that Mercer and Percy’s player essentially co-wrote this whole arc. The dungeon master’s guide suggests DMs create separate results for success, partial success, and failure in any event, but with all respect to the dungeon master’s guide, that’s fucking stupid and not at all the way stories work. Complex narratives require some degree of player predictability, so I’ll be keeping a close eye on how Mercer fixes the scales as we continue our journey. Let’s get back to Vox Machina!

Continue reading