Hello everyone, and welcome the fuck back to Wrong Every Time. Today we’ll be returning to The Legend of Vox Machina, where I’m fairly certain the team just finished off their tutorial quest. I mean, I’ve only participated in one long-term D&D campaign myself, but given that my campaign also opened on killing a local dragon and receiving a nice estate in return, I have to assume that we’re still working off the standard D&D template here.
That makes this episode all the more exciting, as we’re presumably finally stepping out from the shadow of Wizards of the Coast, and can start to see what our own dungeon master has planned. Along with that, I’ll be keeping an eye on how our secondary cast members “grow into” their characters, presumably becoming more confident in expressing their personalities as the campaign continues. The twins and Scanlan have gotten the lion’s share of the dialogue so far, so I’ll be interested in seeing if our druid, cleric, or even berserker get more loquacious as the journey continues. Either way, Vox Machina continues to be a fascinating exercise in translating narrative into gameplay (the fundamental promise of D&D) and then back into narrative, so I’m sure I’ll find something to mutter about. Let’s get back to the adventure!