Hello folks, and welcome back to Wrong Every Time. This week I’ve been unfortunately jonesing for some goddamn Dungeons & Dragons, as our third campaign party is suffering from scheduling issues, while our second campaign has currently run through all of my written material. It’s becoming hard at this point to imagine how I actually managed a weekly quest-writing schedule back during the main campaign; these days it generally takes me a few months to write an arc that will only take us around five sessions, so I’ve clearly got to achieve a better complexity balance for my own sake. In the meantime, I’ve been hacking diligently away at Blue Prince, and just recently reclaimed the throne of Orindia. Still not sure if the game actually has a “finish line” or not, but my passion for drafting mansions has not wavered, so I guess we’ll find out. But for now, let’s turn our focus to other matters, and burn down the week in films!
Blue Flag – Volume 4
Seiya storms the barricades as we open Blue Flag’s fourth volume, first challenging his brother Touma on his reckless actions, then turning his barrels towards our other leads. As in his first appearance, Seiya cuts through all this adolescent anxiety like a hot knife through butter, casually dragging Taichi aside and challenging Futaba on her relationship with the pair of them in one easy gesture. When high school dramas only feature high schoolers, their perspective can get a bit myopic, naturally embracing the sense of consequence and finality that attends untested adolescent emotions. Emerging from childhood into anxious self-awareness, adolescents can naturally feel overwhelmed or paralyzed by the choices before them, seeing in each choice made an endless hall of potential doors that have all slammed painfully, permanently shut.
This is understandable; not only are they thinking about how their presentation and actions affect others’ impressions of them for basically the first time, they’re combining that understanding with the natural anxiety of high school, the first time in most of their lives where the stage after this one isn’t known or guaranteed. So they really do have the chance to screw up their lives in lasting, consequential ways, making it all the harder to make any key decisions.
Mezzo DSA – Episode 1
Hello folks, and welcome back to Wrong Every Time. Today we’re diving into another property by Yasuomi Umetsu, the distinctive director of Kite, Mezzo Forte, and Wizard Barristers, alongside an eclectic scattering of OVA contributions and other projects across the last few decades. Umetsu’s unique aesthetic style and dedication to kinetic action drama mean that although his works are few in number, they’re all extremely reflective of his art design preferences and narrative interests; he composes action with the playful mastery of John Woo or Shinichiro Watanabe, imbuing his worlds with a weighted sense of physical conflict and a vast assembly of character-rich background details.
Having already screened the two-part OVA Mezzo Forte, we’re now diving into the franchise’s followup television drama, Mezzo DSA (short for Danger Squad Agency, the optimistic title of our main trio’s operation). The OVA era was likely a perfect fit for Umetsu’s mixture of perfectionism and incidental erotica – a fifteen year stretch where you could fund an intricately animated passion project, just so long as there was a sex scene to promote on the cover. With that era now ceding to the late-night TV paradigm of the post-Evangelion market, I’m intrigued to see how Umetsu adapts his style to the more limiting confines of weekly episodes, as well as simply happy to check back in with this charming trio of mercenary miscreants. Let’s get to it!
Galaxy Express 999 – Episode 10
Hello folks, and welcome back to Wrong Every Time. Today I am eager to return to the journey of Tetsuro and Maetel, as we explore a fresh episode of the fantastical Galaxy Express. Our last episode saw the pair touching down on the planet Trader, and for once enjoying the generous amenities of a modern city as they prepared for the next leg of their journey. But no glimmering facade comes without its ominous underbelly, and in Trader, the vast gulf between the haves and have-nots is expressed on every street corner, as desperate travelers beg for charity from anyone who might answer.
The threat of starvation has a way of clarifying our relationship with others, demonstrating how the civility of society is essentially another form of imprisonment, a culturally conditioned expectation that we will suffer in silence rather than disrupt the mirage that is capitalism. True scarcity pierces the veil, forcing us to act in desperate, ugly ways in order to survive, and through this desperation reveal that forms of classism or servitude based on financial relations are in truth no more civilized than the gun and the lash. It is a very convenient thing to have your inhumanity enshrined as the culturally accepted mode of exploitation, while the cries of those you’ve impoverished are at best framed as “undignified,” and likely as not criminalized altogether. All we can hope for in such desperate times is that the fire of compassion not be snuffed out by pragmatism – and in this woman he has allied with, whose poverty and kindness remind him so much of his mother, Tetsuro may have discovered another keeper of the flame. Let us return to Galaxy Express 999!
Spring 2025 – Week 10 in Review
Hello folks, and welcome back to Wrong Every Time. This week I’ve been balancing work, personal creative writing, Blue Prince runs, and further episodes of Dimension 20, as I munch through its second, fantasy New York-set season. After watching so much Critical Role, I’m feeling a little foolish about only now checking in on the work of a dungeon master whose style and priorities are so much closer to my own. Basically everything I have issues with regarding Matt Mercer’s style is resolved by Brennan Lee Mulligan, who shares my preference for more direct, narrative-driven sagas where player agency is exercised through the moment-to-moment action, rather than through choosing their approach to an entire continent’s worth of potential conflicts. It’s a far more cinematic, propulsive approach that allows for significantly more coherent character arcs, and has me taking all sorts of mental notes regarding player direction and NPC construction. I’ll likely have more to say on that later, but for now, let’s quit with the dilly-dallying and get to the week in films!
The 100 Girlfriends Who Really, Really, Really, Really, REALLY Love You – Episode 13
Hello folks, and welcome back to Wrong Every Time. Today we are privileged to be checking back in with a family we all know and love, a family which only seems to grow stronger and more preposterous with every passing episode. That’s right, we’re returning to the adventures of Rentaro and his soon-to-be one hundred girlfriends, their ranks just recently bolstered by the addition of initial girlfriend Hakari’s mother Hahari.
With Rentaro now dating a fellow student and her mom at the same time, there is effectively no known boundary for the coming absurdity. Of course, even more preposterous than 100 Girlfriends’ premise is the fact that it actually, consistently demonstrates the fundamentals of mutually loving relationships, demonstrating more clarity of affection and constancy of consideration than many traditional romances. As I’ve said before, 100 Girlfriends’ secret weapon is that Rentaro himself is utterly charming; far from the nebbish creeper harems often set as audience surrogate, Rentaro is actually easy to fall in love with, and consistently proves himself a paragon of romantic gallantry. With the family secure and the future bright, let’s return to 100 Girlfriends!
Rock is a Lady’s Modesty – Episode 1
Hello folks, and welcome back to Wrong Every Time. Today we’re barreling into a brand new production, as we continue to enjoy the fruits of this delightfully rock band-rich era of animation. This time we’re checking out the currently ongoing Rock is a Lady’s Modesty, a show whose title alone promises a culture clash between reserved, high-class elegance and raucous, audaciously expressive rock performance, as our heroine works to juggle her familial expectations and personal passions. So basically like The Ramones finding each other in a Class S drama or something? I don’t know, but I’m eager to find out.
As for our production team, director Shinya Watada has been a reliable hand at Sunrise for many years now, handling episodic directorial duties on major productions like the Gundam Build Fighters and Love Live! franchises. Both of those franchises are known specifically for the dynamism of their direction, and how well they make camera positioning an active part of the drama and comedy (that Kotori corner face is really just the tip of the iceberg), so I’m expecting good things from him and equally seasoned series composer Shogo Yasukawa. Interestingly, art director Hirofumi Sakagami is actually better known for background art than anything involving animation, which I suppose makes sense given the performance sequences will be motion-captured 3DCG based on actual performances by the OP group BAND-MAID. Watada’s own words demonstrate a clear appreciation for the themes of both rock band anime generally and this production’s particular contrast of values, so I’m feeling pretty darn confident about our prospects here. Let’s get to the show!
Yaiba: Samurai Legend – Episode 2
Hello folks, and welcome back to Wrong Every Time. Today I’m eager to return to the ongoing Yaiba: Samurai Legend, whose first episode offered a generous buffet of upbeat shonen staples and astonishing Kanada-style action. Shipped from his jungle home to Japan in a packing crate, Yaiba swiftly established himself as a gremlin to be reckoned with, offering a refreshingly guileless Goku-adjacent energy that was neatly complimented by his new housemate Sayaka. All the while, his journey was brightened and elevated by this production’s simultaneously nostalgic and cutting-edge art design, carrying the pleasures of both Kanada’s classic space action and Shonen Jump’s ‘80s energy into the twenty-first century.
Our core team of director Takahiro Hasui and animation director Yoshimichi Kameda clearly know exactly what they’re doing. Given his tenure as Mob Psycho 100’s character designer, Kameda’s distinct approach to this production demonstrates he is an artist capable of adapting his own techniques to the aesthetic and tone of his material, not just bringing original creator Gosho Aoyama’s designs to life, but realizing them through animation techniques that harken back to the era of their initial creation. Through this approach, Yaiba represents a reclamation of treasured animation techniques much like Wit’s prior Ranking of Kings, embracing the tools of the digital era while separating itself from their assumed aesthetic compliments. The more classic anime I watch, the more vivid techniques and embellishments I see that have tragically fallen by the wayside; through works like Yaiba, I am delighted to see these techniques returned to life, ready to dazzle and hopefully inspire a new generation of animators. Let’s get to it!
Spring 2025 – Week 9 in Review
Hello folks, and welcome back to Wrong Every Time. This week I’ve been balancing work priorities against the duel sirens of Blue Prince and Balatro, each of which would dash me against the rocks and drag me down to a briny doom if I gave them even the slightest inch. It is exceedingly easy for me to get addicted to roguelikes, but with both a fast-paced pump-up roguelike in Balatro and a meditative cooldown roguelike in Blue Prince, I could theoretically balance my energy between them indefinitely, living forever within a mixture of labyrinthian manors and outrageous poker combos. I’m even seriously considering constructing my own Pepe Silvia board of Blue Prince family relations, all so I can… I dunno, unlock a door holding a key that unlocks a different door? It’s dire out here, but fortunately our film screenings have continued unabated, alongside regular Dimension 20 episodes that are seriously opening my third eye regarding dungeon mastering possibilities. Let’s get to the films!
Monogatari Off/Monster Season – Episode 5
Hello folks, and welcome back to Wrong Every Time. Today we’re diving back into the rambling escapades of Monogatari’s Off Season, as Nadeko continues her quest to pull herself back together. Having created four doppelgangers to assist with her manga practice, our would-be artist is now chasing them halfway across town, hoping to reseal them in ink before they destroy her life entirely. So far she’s recaptured both Flirty and Wrath Nadeko, but the unlikely alliance of Meek and God Nadeko promises to be the most trouble by far.
Alongside physically besting these Nadekos, this journey is of course also a psychological gauntlet. Confronted by these prior identities who are doing their best to live their own lives, can Nadeko still say her pursuit of manga is the most meaningful, “authentic” path she could pursue? And what’s more, can she do that while acknowledging that these reflections are all still a part of her – her eagerness to please, her need to be loved, her resentment at being typecast, her desire for control and revenge? It’s been hard for even Monogatari’s most self-aware characters to acknowledge their uncharitable instincts, but if Nadeko is to move forward with confidence, she must do so while embracing the fullness of her emotions, rather than simply adopting the clothes and mannerisms she finds suitable to her latest persona. She must accept her truth, embarrassing as it may be – after all, didn’t Kaiki say that creating art is inherently embarrassing?