Hello folks, and welcome back to Wrong Every Time. Today we’re returning to the dusty ruin of No Man’s Land, as we explore a fresh episode of Trigun Stampede. When we last left off, the team was racing to prevent a massive sand steamer from crashing through Wolfwood’s hometown, and destroying the orphanage that even his former handlers recognize as his sanctuary, his connection to humanity. With their backs against the wall, every member of our crew pulled off some desperate acts of heroism, culminating in Vash directly communicating with the living plant at the steamer’s core.
In terms of its overt action drama, that episode served as an impressive celebration of Orange’s advances in CG animation. Combining dynamic cinematography with careful design and texture work, it called towards the wild highlights of Land of the Lustrous while retaining a grittiness of aesthetic that is essential for Trigun’s overall effect. At the same time, the urgency and specificity of this trial is pushing all of our leads to reexamine their philosophies – the consequences of Vash’s unerring pacifism, the limits of Wolfwood’s alleged pragmatism, and even the responsibility of Meryl as not just chronicler, but active participant in these violent escapades. Stampede continues to embody all that is most compelling about Trigun, and I’m eager to see what new moral wrinkles this adventure will offer. Let’s get to it!