Takopi’s Original Sin – Episode 1

Hello folks, and welcome back to Wrong Every Time. Today we’re checking out a fresh and fairly recent production, as we explore the first episode of last year’s Takopi’s Original Sin. Even before there was any hint of an anime adaptation, I was vaguely aware of Taizan 5’s original two-volume manga, whose reputation ranged from “a stark, unflinching portrayal of childhood’s genuine tragedies” to “basically just misery porn.” And given a variety of my own favorite stories are often uncharitably described as misery porn, I’m quite curious to see where my feelings on the material land.

As for this adaptation, I’ve heard nothing but effusive praise regarding Shinya Iino’s take on the material, as well as the brilliant animation conjured by character designer Keita Nagahara and his top-notch team. The small staff list and extensive support of young, digital-native animators seem to imply a labor of love embodying anime’s increasingly global talent pool, making me all the more excited to see what painstakingly sculpted horrors await. Let’s get to it!

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The Mighty Nein – Episode 1

Hello folks, and welcome back to Wrong Every Time. Today we’re embarking on a new adventure, as we check out the first episode of The Mighty Nein. This animated series is adapted from the second campaign of the folks at Critical Role, following the tremendous success and numerous seasons of their prior The Legend of Vox Machina. Dungeons & Dragons has only continued to expand its cultural footprint since that first campaign, and that extends to my own tabletop; I began writing up Vox Machina back during my own first campaign as a player, and have since then consumed all three seasons of Critical Role’s original broadcasts, watched most of Dimension 20’s intrepid heroes campaigns, and run a multi-year campaign of my own, guiding my players from a lonesome roadside tavern to the throne of Asmodeus, Lord of the Nine Hells.

As one would imagine, my perspective on D&D and its various permutations has changed (I can’t grant myself “matured”) significantly in that time. I’ve come to accept, as I believe most dungeon masters must, that D&D itself is a flawed and limited system, a mechanism for illustrating combat that does a mediocre job of even that, and which can only gesture towards mechanizing any other form of character behavior. And yet, that’s also sort of what I love about it; I don’t want things like conversation to be mechanized, and I embrace the great DM strain involved in genuinely making choices in the moment, perceiving your players’ intent and conjuring an outcome that rewards both their aspirations and the fickle fortunes of the dice. Catching up on Dimension 20 has only solidified my faith and understanding of this style of D&D – Brennan Lee Mulligan frequently makes decisions that would incense any rule-focused audience, because he is not playing a game according to a static rule set, he is attempting to conjure a rewarding, dramatic collective experience.

(Quick warning – from here on out, I’ll be including some vague, sort of purpose-of-narrative spoilers for the overall Mighty Nein campaign. Consider yourselves warned!)

Given that education, I’m coming to The Mighty Nein’s animated adaptations with a fair few preconceptions relative to my first brushes with Vox Machina. I’ve watched through The Mighty Nein’s original tabletop journey, and on the whole consider it a charming character journey populated with Critical Role’s by-far best cast of player characters, but also a fundamental narrative failure. I can see why it probably failed; after assigning the party such a straightforward narrative as “collect the Dragon Balls and defeat the Chroma Conclave” in their first campaign, Matt Mercer likely wanted to give his players more agency to choose their own destiny, and thus engaged in much less DM-side railroading to ensure a specific outcome. Unfortunately, he combined this with a general narrative background that demanded specific sequences of player engagement, and his players simply… chose not to engage with such things. To put it bluntly, they fled narrative consequence until the campaign’s main plot had ended, at which point Mercer stapled on an epilogue just to give them a climactic foe to face.

Obviously Matt Mercer is a far more practiced, expressive, and generally accomplished DM than myself, but it does feel like as Critical Role has continued, his simultaneous desire for grand narratives and absolute player agency has increasingly undercut the drama of his campaigns. He is a tremendous distance down the “agency versus narrative” line from someone like Mulligan, who plots out his players’ campaigns so precisely that D20 can commission custom sets for each fight the party is inevitably bound to encounter. And while I can’t say either of their methods are “more correct” (plenty of people like total sandbox campaigns, and that’s fine!), I can say that if you’re attempting to tell a grand fantasy narrative via tabletop roleplaying, you absolutely need a robust series of Session Zeroes, wherein you and your players collectively affirm the campaign’s tone, themes, narrative structure, and integration of individual player narratives. Good stories simply do not happen accidentally; they must be cultivated from the start, fitted with the struts and scaffolding necessary to let them flourish.

Given all that, this animated adaptation of The Mighty Nein presents a unique opportunity: to restructure the events of the original campaign such that they do make dramatic sense, with the characters actually latching onto narrative hooks rather than fleeing from them, and their journeys proceeding coherently from their dramatic origins. The adventure that The Mighty Nein could be is easily the best story Critical Role has told; as I said, the cast is far and away their best, with a strong balance of distinctive, complex individuals with meaningful ties to their world. I don’t know how complete or effective such a revision might be; some of the worst choices made in this campaign are also among the most consequential and inescapable. But I genuinely do love The Mighty Nein as characters, and am eager to see if this team’s own post-campaign reflections match my own rigorous critiques. Let’s find out!

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The Fragrant Flower Blooms With Dignity – Episode 2

Hello folks, and welcome back to Wrong Every Time. Today we’re checking back in on The Fragrant Flower Blooms With Dignity, last year’s gentle romance about two would-be lovers from different sides of the tracks. The show’s premiere did a fine job of introducing us to protagonist Rintaro Tsumugi, who suffers from a history of consistent rejection and a resultant sense of disconnect in his current life. Hoping to avoid a repeat of his youthful trauma, Rintaro now studiously maintains an emotional distance from his classmates, and refuses to reveal his home situation to even his closest friends.

Into this buttoned-up world has stumbled Kaoruko Waguri, a diminutive attendee of the esteemed Kikyo Girls’ Academy. Pursuing both cakes and Rintaro with unqualified gusto, Kaoruko has already proven herself an excellent foil for Rintaro, balancing his “big timid guy” energy with lots of “tiny proactive girl” counterpoints. The two are quite charming together, and this production’s detail-rich designs and energetic character acting are realizing their courtship in fine style. Let’s get back to it!

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Winter 2026 – Week 11 in Review

Hello folks, and welcome back to Wrong Every Time. We’ve been keeping busy this week, as we continued to munch through Aura Battler Dunbine, and also screened the entirety of the live-action One Piece’s second season. I think we’re all a little understandably hesitant about live-action anime adaptations, but god damnit, they’ve actually nailed this one. The tone, the energy, the costumes, the characters; this feels less like a pale imitation than a loving revision, drawing on thirty years of One Piece history to make a concise, cohesive version of the story that still hits and often even expands on the pleasures of the original. The casting remains superb, the Straw Hats have largely settled into their personalities, and the emotional gut-punches of the early Grand Line have been preserved in full. I’m frankly astonished by the production’s combination of trust in its base material and willingness to boldly reorganize; this is a real “whoa, two cakes” situation, and I am savoring the flavor.

One Piece aside, we of course munched through our usual assortment of cinematic spectacles. So let’s get right on that, as we run down the latest Week in Review!

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Chainsaw Man – Volume 8

Hello folks, and welcome back to Wrong Every Time. Today we’re continuing our journey through the blood-soaked Chainsaw Man, as Denji and his public safety companions continue to fend off an army of international assassins. Well, “fend off” might be too strong a phrase for their current situation; perhaps “contend with” is better, considering those assassins have already broken through the gates. Driven by the promise of human rights for her family of fiends, the elite killer Quanxi has pierced through Japan’s defenses, and rejected Kishibe’s offer of challenging Makima at his side.

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Apocalypse Hotel – Episode 2

Hello folks, and welcome back to Wrong Every Time. Today we’re taking a trip downtown to the Gingarou Hotel, where I’m told the accommodations are lavish and the shampoo hats are in abundant supply. Yep, it’s time for a fresh episode of Apocalypse Hotel, wherein we will rage at the dying of the light by providing top-notch service for our theoretical clientele.

Apocalypse Hotel’s first episode did a fine job of balancing its unique combination of fatalism and whimsy, echoing the post-apocalyptic embers of shows like Girls’ Last Tour and Kemurikusa. As our own world lurches towards climate disaster, global conflict, or worse, it is oddly reassuring to imagine how life will continue beyond us, and what strange creatures might find comfort in the bones of our once-proud society. You might think post-apocalyptic media nihilistic, but I tend to find it the opposite; stripped of the artifice of civilization, such stories often zero in on precisely what makes us human, the dignity, compassion, and determination that can survive even in the harshest of climates. Let’s see how our staff put their best feet forward today!

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Journal With Witch – Episode 1

Hello folks, and welcome back to Wrong Every Time. Today we’re checking out a brand-spanking new production, as we explore what sources tell me is the first essential series of 2026. Its premise alone certainly sets it apart; based on a manga by Tomoko Yamashita, Journal with Witch catalogues the relationship of antisocial novelist Makio Kōdai and her fifteen-year-old niece Asa Takumi, who Makio takes in after the death of Asa’s parents. So yeah, a down-to-earth narrative about ordinary people attempting to navigate grief, socializing, and the idiosyncrasies of everyday life? Sign me the fuck up!

Beyond its refreshingly grounded concept, I’ve also been hearing excellent things about this adaptation’s take on the material. Director Miyuki Oshiro appears to have a balanced background in both animation and boarding, with significant experience in particular on Natsume’s Book of Friends, which seems just the right sort of education for a reserved, intimately human narrative. Meanwhile, series composer/scriptwriter Kohei Kiyasu apparently composed the entirety of Run with the Wind, an overlooked yet utterly fantastic 2019 sports drama. It seems we might have something truly special here, so let’s not waste any more time bloviating, and get right to the story!

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Winter 2026 – Week 10 in Review

Hello folks, and welcome back to Wrong Every Time. This week has seen my house complete another long-term viewing project, as we screened the last episode of Cloudward Ho!, the most recent adventure of Dimension 20’s main cast. This frankly leaves us in a somewhat worrying situation, as a major pillar of our broadcast schedule has now been fully consumed, but we at least still have Aura Battler Dunbine to console us. Tomino’s isekai adventure has been an expected delight so far, offering plentiful dramatic twists and brutal Tominoisms while also scratching my irrepressible high fantasy itch. And with our schedule relatively free, I’ve actually been considering a Katanagatari rewatch; it’s been too long since I spent time with my favorite sword and tactician, and have been meaning to introduce my housemates to the series anyway. In the meantime, the film screenings have continued as per usual, so let’s get this show on the road and break down some movies!

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Yuri is My Job! – Volume 5

Hello folks, and welcome back to Wrong Every Time. Today I’m eager to return to the adventures of Hime and her compatriots at Cafe Liebe, as we bound beyond the confines of Yuri is My Job!’s anime adaptation, and onward to the trials of the Miman-penned ongoing manga.

It’s certainly a pleasure to be back – after all, the original premise of this work is inherently fascinating to me, digging directly into the complex relationship between the genres we love, the characters we idolize, and the ways we formulate our own identities. From the parasocial complications of performing selves for an assumed audience, to the inherent commonalities between stage performance, adolescent identity-forming, and the nuances of crafting a public façade that feels both amenable to others and authentic to one’s own feelings, this story has been digging into core questions of both authentic self-expression and finding yourself through art, topics that could not be any closer to my own heart.

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BanG Dream! Ave Mujica – Episode 11

Hello folks, and welcome back to Wrong Every Time. Today I’m happy to announce we’re diving back into the musical mayhem that is BanG Dream! Ave Mujica, as our girls continue to poke each other with sharp sticks in the hopes of either dying or making a very important point. Our last episode saw Ave Mujica reunited at last, and actually seeming to reach a healthier point of collaboration both in their personal and professional relations. Of course we can’t have that, so our post-credits stinger came through with a fresh point of conflict, potentially floating Uika and Sakiko as long-lost sisters or whatnot.

We’ll deal with that salvo of soap opera silliness when we get to it, but for now, I have to admit I’m impressed with how well episode ten brought these character journeys together. It has at times been difficult to see why any of these characters would want to collaborate on anything, but that performance saw them all reaching towards a collective goal for their own coherent reasons – Sakiko to repair the damage she’s done, Mortis and Mutsumi-chan to declare their collective right to exist, Umiri to embrace sincere dedication to her craft and group, Nyamu to transcend her superficial divahood by chasing Mutsumi’s ascent, and Uika to stay by Sakiko’s side, whatever it takes. That resounding, defiant chorus of “still alive,” relevant to each of them in their own ways, binding them to the declaration of resilience that Ave Mujica has always been.

Everyone except Uika is in a far healthier place than they were several episodes ago, so I suppose it’s only right that it falls to her to burn everything down. Let’s see what torment awaits as we return to Ave Mujica!

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