Hello everyone, and welcome back to Wrong Every Time. Today I come to you just two days after my last D&D update, with jubilant news regarding my campaign’s first session. After a somewhat halting start, the rest of my session went absolutely fabulously, as I steered my players through a multi-step heist mission. Having spent a year wishing our previous campaign had more complex battlefield dynamics, I was delighted to find that the party immediately latched onto my gestures in that direction. Rather than simply throwing players into rooms full of enemies, I let them plan their own route towards and through encounters, giving the team a far greater sense of ownership over their choices and results.
Our session also served as a nerve wracking reminder of just how tricky it is to ensure unpredictable players somehow receive a coherent and reasonably paced narrative experience. The party sailed right past the point where they were supposed to meet a key contact, forcing me to slot that character into a later encounter with as much grace as I could muster. And during the party’s first sneaking mission, properly seeding the quest’s final villain required our rogue to succeed on several stealth checks and then fail the final one – a non-inevitability that I quietly engineered through bisecting stealth checks into smaller and smaller sub-motions. Coherent, exciting narratives require a degree of coincidence and timing that is almost impossible to arrive at by chance, making me ever more impressed with how well Vox Machina manages it.
Because yes, it is indeed time for more Vox Machina. With my mind so overstuffed by D&D trivia, this seems like the perfect time to continue the assault on Whitestone, and perhaps learn a thing or two about managing my own party. The ultimate truth of D&D, something I’m begrudgingly coming to accept, is that any adventure will be what your players make of it – I can’t steer them entirely, I can only set the stage. As a refugee from the land of traditional fiction, this is all extremely stressful to me, but I can at least recognize and admire the clear synergy between Mercer and his players. Let’s see what trouble they get up to this time!